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	<updated>2026-10-04T21:05:52Z</updated>
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		<id>https://wiki.perfecttower2.com/w/index.php?title=Challenge_Mode&amp;diff=2517</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.perfecttower2.com/w/index.php?title=Challenge_Mode&amp;diff=2517"/>
		<updated>2022-05-22T15:08:38Z</updated>

		<summary type="html">&lt;p&gt;Bickerll: /* Level #5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
There are 2 modes to challenges Normal Mode, and Hard Mode. Hard Mode imposes extra restrictions to increase the difficulty. On top of the normal restrictions from Normal Mode, all challenges universally also...&lt;br /&gt;
&lt;br /&gt;
double the required amount of waves needed to finish the challenge.&lt;br /&gt;
disables the boosts from the Town (Museme, Arcade, Shipyard, ect.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE: Page needs to include Hard Mode Challenges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 If you have alternate solutions to Challenges that are not here, please use the [[Talk:Challenge_Mode|Discussion]] page or create another solution box instead of editing an existing solution with your own solution.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;7&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T1&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 222 instead of 111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7Zm91bmRhdGlvbi5kaWFtb25kO3NoZWxsLmZpcmU7c2hlbGwud2F0ZXI7c2hpZWxkLmJhc2ljO2JhcnJpZXIuZWxlY3RyaWNpdHk7YmFycmllci53YXRlcjtyZXNpc3RhbmNlLmVsZW1lbnRhbA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fire Shell&lt;br /&gt;
**Water Shell&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Electricity Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Elemental Resistance&lt;br /&gt;
&lt;br /&gt;
Notes: Auto Skip, Wave Streaming and Wave Surge Software from inside the Headquarters are important (although not necessary) to make this much faster and to keep the Shell Modules from reseting&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 325&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Tortoise Box#9049):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don&#039;t have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven&#039;t tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 650 instead of 325&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7YXR0YWNrLmNvbWJ1c3Rpb247c2hlbGwuZWFydGg7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYztiYXJyaWVyLm5hdHVyZQ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Combustion&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
&lt;br /&gt;
Notes: Auto Skip, Wave Streaming and Wave Surge are &#039;&#039;&#039;necessary&#039;&#039;&#039; to stack up max ammount of enemies on top of each other for massive dmg from Combustion, otherwise use Heartstoper Aura or Unholy Aura although it will take much longer.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T3&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Coffee#5926):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box &#039;s script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you&#039;ve spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 1000 instead of 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYztiYXJyaWVyLmZpcmU7c2hlbGwubmF0dXJlO2ZvdW5kYXRpb24ubWFnbWE=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Flame Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Magma Foundation&lt;br /&gt;
&lt;br /&gt;
Notes: This is a modified version of @Coffee#5926 solution for normal mode, Magma Foundation was added to multiply Flame Barrier dmg. This will take a while. I recommend using Auto Skip, Wave Streaming and Wave Surge, even having them constantly active your shield points shouldnt drop bellow 30% so dont worry about dying.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T4&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @DeserveVictory#3600)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
&#039;&#039;&#039;Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; Offensive Modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Neutral enemies are &#039;&#039;&#039;IMMUNE&#039;&#039;&#039; to anything except universal&lt;br /&gt;
*Universal damage can &#039;&#039;&#039;ONLY&#039;&#039;&#039; damage neutral enemies&lt;br /&gt;
*&#039;&#039;&#039;TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Traxaner#3385):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn&#039;t need to be used more than 6 times, and Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 40 instead of 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Bickerll)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 aGFyZCBjaGFsbGVuZ2UgNTtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlY3ljbGluZztmb3VuZGF0aW9uLmRpYW1vbmQ7YXVyYS5oZWFydHN0b3BwZXI7Zm91bmRhdGlvbi5tYXJibGU7c3BlbGwudm9pZA==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Marble Foundation&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Recycling&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Void&lt;br /&gt;
&lt;br /&gt;
Notes: Wave Endurance and previous software are necessary. Use void after the end of wave 11.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
&#039;&#039;&#039;Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]&#039;&#039;&#039; (All Archers)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;10&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;4&#039;&#039;&#039; Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;4&#039;&#039;&#039; Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; Ultimate Modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Enemies have only &#039;&#039;&#039;1%&#039;&#039;&#039; of their original health&lt;br /&gt;
*Enemy damage is multiplied by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;10&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T1&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
*Modules start at &#039;&#039;&#039;level 0&#039;&#039;&#039;&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don&#039;t drop &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out. &lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Solution (Pre-Era) (Courtesy to Dualcores)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Life Leech&lt;br /&gt;
**FireStorm&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Granite Foundation&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
**Sun Energy&lt;br /&gt;
**Moon Energy&lt;br /&gt;
&lt;br /&gt;
Note: Life leech may not be needed,but bring it along just in case.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Post-Era) (Courtesy to @Sün.chr#8775)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. &#039;&#039;&#039;THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 175&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max &#039;&#039;&#039;8&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] [[File:Utility Module.png|frameless|25x25px]] [[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON&#039;T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES...&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;3&#039;&#039;&#039; defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;No&#039;&#039;&#039; ultimate modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
 WHAT YOU GET WHEN YOU COMBINE TWO BOSSES AND THREE TANKS? THAT&#039;S RIGHT. A HALF-BURIED CAMEL IN THE SAND.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Light element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T3&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Advanced Heal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
RGVzZXJ0IENoYWxsZW5nZSA0O2dpZnQuZm9yZXN0O2JhcnJpZXIuYWlyO2JhcnJpZXIud2F0ZXI7YmFycmllci5uYXR1cmU7c2hpZWxkLmJhc2ljO2ZvdW5kYXRpb24uZGlhbW9uZA==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Forest Gift&lt;br /&gt;
**Air Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 A STORM OF SPELLS AND ARROWS IS APPROACHING, STAY FIRM AND YOU WILL UNLOCK THE SECRET POWER OF THE DESERT.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Air element.png|frameless|25x25px]][[File:Universal element.png|frameless|25x25px]] (Archer, Wizard and Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;8&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; ultimate modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T4&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
RGVzZXJ0IENoYWxsZW5nZSA1O3NwZWxsLmZpcmVzdG9ybTtzcGVsbC5saWZlbGVlY2g7Zm91bmRhdGlvbi5ncmFuaXRlO3NoZWxsLmFpcjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZXJhdGlvbg==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Modules:&lt;br /&gt;
**FireStorm&lt;br /&gt;
**Lifeleech&lt;br /&gt;
&lt;br /&gt;
*Defensive Modules:&lt;br /&gt;
**Granite Foundation&lt;br /&gt;
**Air Shell&lt;br /&gt;
&lt;br /&gt;
*Utility Modules:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: This take a really long time(14 minutes in in-game time).All you gotta do is spam Life Leech while waiting for the cooldown of Fire Storm to end.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Sandstorm&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 THOSE CACTI ARE THE REMAINS OF THE ASSASSINS TURNED INTO PLANTS BY WIZARDS...&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Light element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]] (Assassin and Wizard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;12&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;1&#039;&#039;&#039; offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Enemies have only 0.1% of their original health&lt;br /&gt;
*Enemy damage is multiplied by 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Desert Gift&lt;br /&gt;
&lt;br /&gt;
my solution (Moszuke):&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire bomb&#039;&#039;&#039; spamming with supports like: &#039;&#039;&#039;energy&#039;&#039;&#039;, &#039;&#039;&#039;energy regeneration&#039;&#039;&#039; and &#039;&#039;&#039;universal shield&#039;&#039;&#039; for tankiness.&lt;br /&gt;
&lt;br /&gt;
maybe you can use something to reduce cooldown or reset cooldown etc etc.. but this is the minimum to beat it. (super tower not needed)&lt;br /&gt;
&lt;br /&gt;
BLUEPRINT import:&lt;br /&gt;
Y2hhbGxlbmdlO3NwZWxsLmZpcmVib21iO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO3NoaWVsZC51bml2ZXJzYWw7dG93ZXIuc3VwZXIuMQ==&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bickerll</name></author>
	</entry>
	<entry>
		<id>https://wiki.perfecttower2.com/w/index.php?title=Challenge_Mode&amp;diff=2516</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.perfecttower2.com/w/index.php?title=Challenge_Mode&amp;diff=2516"/>
		<updated>2022-05-22T15:02:43Z</updated>

		<summary type="html">&lt;p&gt;Bickerll: /* Level #5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
There are 2 modes to challenges Normal Mode, and Hard Mode. Hard Mode imposes extra restrictions to increase the difficulty. On top of the normal restrictions from Normal Mode, all challenges universally also...&lt;br /&gt;
&lt;br /&gt;
double the required amount of waves needed to finish the challenge.&lt;br /&gt;
disables the boosts from the Town (Museme, Arcade, Shipyard, ect.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE: Page needs to include Hard Mode Challenges&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 If you have alternate solutions to Challenges that are not here, please use the [[Talk:Challenge_Mode|Discussion]] page or create another solution box instead of editing an existing solution with your own solution.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;7&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T1&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 222 instead of 111&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7Zm91bmRhdGlvbi5kaWFtb25kO3NoZWxsLmZpcmU7c2hlbGwud2F0ZXI7c2hpZWxkLmJhc2ljO2JhcnJpZXIuZWxlY3RyaWNpdHk7YmFycmllci53YXRlcjtyZXNpc3RhbmNlLmVsZW1lbnRhbA==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fire Shell&lt;br /&gt;
**Water Shell&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Electricity Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Elemental Resistance&lt;br /&gt;
&lt;br /&gt;
Notes: Auto Skip, Wave Streaming and Wave Surge Software from inside the Headquarters are important (although not necessary) to make this much faster and to keep the Shell Modules from reseting&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 325&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Tortoise Box#9049):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don&#039;t have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven&#039;t tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 650 instead of 325&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7YXR0YWNrLmNvbWJ1c3Rpb247c2hlbGwuZWFydGg7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYztiYXJyaWVyLm5hdHVyZQ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Combustion&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
&lt;br /&gt;
Notes: Auto Skip, Wave Streaming and Wave Surge are &#039;&#039;&#039;necessary&#039;&#039;&#039; to stack up max ammount of enemies on top of each other for massive dmg from Combustion, otherwise use Heartstoper Aura or Unholy Aura although it will take much longer.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T3&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Coffee#5926):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box &#039;s script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you&#039;ve spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 1000 instead of 500&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Eternal663)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y2hhbGw7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYztiYXJyaWVyLmZpcmU7c2hlbGwubmF0dXJlO2ZvdW5kYXRpb24ubWFnbWE=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Flame Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Magma Foundation&lt;br /&gt;
&lt;br /&gt;
Notes: This is a modified version of @Coffee#5926 solution for normal mode, Magma Foundation was added to multiply Flame Barrier dmg. This will take a while. I recommend using Auto Skip, Wave Streaming and Wave Surge, even having them constantly active your shield points shouldnt drop bellow 30% so dont worry about dying.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 50&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;5&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T4&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @DeserveVictory#3600)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
&#039;&#039;&#039;Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; Offensive Modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Neutral enemies are &#039;&#039;&#039;IMMUNE&#039;&#039;&#039; to anything except universal&lt;br /&gt;
*Universal damage can &#039;&#039;&#039;ONLY&#039;&#039;&#039; damage neutral enemies&lt;br /&gt;
*&#039;&#039;&#039;TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @Traxaner#3385):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn&#039;t need to be used more than 6 times, and Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach 40 instead of 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Added:&#039;&#039;&#039; Town Bonuses do not affect the tower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Mode Challenge Rewards:&#039;&#039;&#039; 1 Skill Point&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HARD MODE Solution (Courtesy to @Bickerll)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 aGFyZCBjaGFsbGVuZ2UgNTtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlY3ljbGluZztmb3VuZGF0aW9uLmRpYW1vbmQ7YXVyYS5oZWFydHN0b3BwZXI7Zm91bmRhdGlvbi5tYXJibGU7c3BlbGwudm9pZA==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Marble Foundation&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Recycling&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Void&lt;br /&gt;
&lt;br /&gt;
Notes: Wave Endurance and other software is necessary.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
&#039;&#039;&#039;Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]&#039;&#039;&#039; (All Archers)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;10&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;4&#039;&#039;&#039; Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;4&#039;&#039;&#039; Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; Ultimate Modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Enemies have only &#039;&#039;&#039;1%&#039;&#039;&#039; of their original health&lt;br /&gt;
*Enemy damage is multiplied by &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;10&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T1&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
*Modules start at &#039;&#039;&#039;level 0&#039;&#039;&#039;&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don&#039;t drop &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out. &lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Solution (Pre-Era) (Courtesy to Dualcores)&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Life Leech&lt;br /&gt;
**FireStorm&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Granite Foundation&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
**Sun Energy&lt;br /&gt;
**Moon Energy&lt;br /&gt;
&lt;br /&gt;
Note: Life leech may not be needed,but bring it along just in case.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Post-Era) (Courtesy to @Sün.chr#8775)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. &#039;&#039;&#039;THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 175&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max &#039;&#039;&#039;8&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] [[File:Utility Module.png|frameless|25x25px]] [[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON&#039;T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES...&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;3&#039;&#039;&#039; defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] &#039;&#039;&#039;No&#039;&#039;&#039; ultimate modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T2&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)&#039;&#039;&#039;: &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
 WHAT YOU GET WHEN YOU COMBINE TWO BOSSES AND THREE TANKS? THAT&#039;S RIGHT. A HALF-BURIED CAMEL IN THE SAND.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Light element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;6&#039;&#039;&#039; modules in total&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T3&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Advanced Heal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
RGVzZXJ0IENoYWxsZW5nZSA0O2dpZnQuZm9yZXN0O2JhcnJpZXIuYWlyO2JhcnJpZXIud2F0ZXI7YmFycmllci5uYXR1cmU7c2hpZWxkLmJhc2ljO2ZvdW5kYXRpb24uZGlhbW9uZA==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Forest Gift&lt;br /&gt;
**Air Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 A STORM OF SPELLS AND ARROWS IS APPROACHING, STAY FIRM AND YOU WILL UNLOCK THE SECRET POWER OF THE DESERT.&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Air element.png|frameless|25x25px]][[File:Universal element.png|frameless|25x25px]] (Archer, Wizard and Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;8&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;2&#039;&#039;&#039; ultimate modules&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T4&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution (Pre-Era):&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Import Code:&#039;&#039;&#039;&lt;br /&gt;
RGVzZXJ0IENoYWxsZW5nZSA1O3NwZWxsLmZpcmVzdG9ybTtzcGVsbC5saWZlbGVlY2g7Zm91bmRhdGlvbi5ncmFuaXRlO3NoZWxsLmFpcjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZXJhdGlvbg==&lt;br /&gt;
&#039;&#039;&#039;Modules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Offensive Modules:&lt;br /&gt;
**FireStorm&lt;br /&gt;
**Lifeleech&lt;br /&gt;
&lt;br /&gt;
*Defensive Modules:&lt;br /&gt;
**Granite Foundation&lt;br /&gt;
**Air Shell&lt;br /&gt;
&lt;br /&gt;
*Utility Modules:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: This take a really long time(14 minutes in in-game time).All you gotta do is spam Life Leech while waiting for the cooldown of Fire Storm to end.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Sandstorm&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 THOSE CACTI ARE THE REMAINS OF THE ASSASSINS TURNED INTO PLANTS BY WIZARDS...&lt;br /&gt;
&#039;&#039;&#039;Elements:&#039;&#039;&#039; [[File:Light element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]] (Assassin and Wizard)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal:&#039;&#039;&#039; Reach wave 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rules: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;12&#039;&#039;&#039; modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. &#039;&#039;&#039;1&#039;&#039;&#039; offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
*Modules have to be maxed &#039;&#039;&#039;T5&#039;&#039;&#039; or above&lt;br /&gt;
*Modules will be set to maxed &#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
*Enemies have only 0.1% of their original health&lt;br /&gt;
*Enemy damage is multiplied by 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge Rewards:&#039;&#039;&#039; [[File:Defensive Module.png|frameless|25x25px]] Desert Gift&lt;br /&gt;
&lt;br /&gt;
my solution (Moszuke):&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fire bomb&#039;&#039;&#039; spamming with supports like: &#039;&#039;&#039;energy&#039;&#039;&#039;, &#039;&#039;&#039;energy regeneration&#039;&#039;&#039; and &#039;&#039;&#039;universal shield&#039;&#039;&#039; for tankiness.&lt;br /&gt;
&lt;br /&gt;
maybe you can use something to reduce cooldown or reset cooldown etc etc.. but this is the minimum to beat it. (super tower not needed)&lt;br /&gt;
&lt;br /&gt;
BLUEPRINT import:&lt;br /&gt;
Y2hhbGxlbmdlO3NwZWxsLmZpcmVib21iO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO3NoaWVsZC51bml2ZXJzYWw7dG93ZXIuc3VwZXIuMQ==&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bickerll</name></author>
	</entry>
</feed>