Enemies: Difference between revisions

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→Era Powers: Add icons
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m wizard and boss edit
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| 100%
|100%
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| 100%
|100%
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| 100%
|100%
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| 50%
|50%
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| '''250%'''
|'''250%'''
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| 100%
|100%
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| 90%
|90%
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| 90%
|90%
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| 100%
|100%
|}
|}


===Wizard===
===Wizard===
Attacks from range. Applies a slow [[debuff]] to your tower when they attack.
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.


{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| 90%
|90%
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| '''150%'''
|'''150%'''
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| '''150%'''
|'''150%'''
|}
|}


Line 62: Line 62:
{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| '''200%'''
|'''200%'''
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| 90%
|90%
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| 100%
|100%
|}
|}


===Boss===
===Boss===
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.


{| class="wikitable"
{| class="wikitable"
|-
|-
! [[File:Attack icon.png|30px]]
![[File:Attack icon.png|30px]]
| '''1000%'''
|'''1000%'''
! [[File:Health icon.png|30px]]
![[File:Health icon.png|30px]]
| '''1000%'''
|'''1000%'''
! [[File:Speed icon.png|30px]]
![[File:Speed icon.png|30px]]
| '''200%'''
|'''200%'''
|}
|}


==Era Powers==
<br />
{{Spoiler hatnote|Era content}}
 
===Neutral===
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% additional random-element damage.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Non-neutral tower damage is reduce by 95%.
 
===Fire===
[[File:Attack icon.png|20px]] '''Kills''' -  Ignores shield.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Explodes on death.
 
===Water===
[[File:Attack icon.png|20px]] '''Kills''' -  Slows the tower by 250%.
 
[[File:Defense icon.png|20px]] '''Hits''' -  80% to reduce damage to 10% of MAX. HP.
 
===Nature===
[[File:Attack icon.png|20px]] '''Kills''' -  100% Lifesteal.
 
[[File:Defense icon.png|20px]] '''Hits''' -  +25% HP/sec. & +5% MAX. HP/sec.
 
===Earth===
[[File:Attack icon.png|20px]] '''Kills''' -  Chance to stun the tower.
 
[[File:Defense icon.png|20px]] '''Hits''' -  55% chance to block incoming damage.
 
===Electricity===
[[File:Attack icon.png|20px]] '''Kills''' -  Warp / Dash Movement.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Reflects 10% of incoming damage.
 
===Air===
[[File:Attack icon.png|20px]] '''Kills''' -  Always ranged + Impetus.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Immune to stun.
 
===Darkness===
[[File:Attack icon.png|20px]] '''Kills''' -  Deals 25% of current tower hp as pure damage.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Invisible until close range.
 
===Light===
[[File:Attack icon.png|20px]] '''Kills''' -  Reduces resistance against all elements.
 
[[File:Defense icon.png|20px]] '''Hits''' -  Shield that grants 1 sec. invulnerability.
 
===Universal===
[[File:Attack icon.png|20px]] '''Kills''' -  +100% damage split across all elements.
 
[[File:Defense icon.png|20px]] '''Hits''' -  40% chance to fully heal after lethal hit.


{{PerfectNavigation}}
{{PerfectNavigation}}

Latest revision as of 06:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

1000% 1000% 200%