Enemies: Difference between revisions

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moved the era powers from here to the era page
Budeboy (talk | contribs)
m wizard and boss edit
 
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===Wizard===
===Wizard===
Attacks from range. Applies a slow [[debuff]] to your tower when they attack.
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.


{| class="wikitable"
{| class="wikitable"
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===Boss===
===Boss===
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.


{| class="wikitable"
{| class="wikitable"

Latest revision as of 06:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

1000% 1000% 200%