Enemies: Difference between revisions

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normal facts about enemies
'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.


classes, bonis
Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.


==Enemy Types==


SPOILER:
===Normal===
Era powers
Standard melee-range enemy.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|100%
![[File:Health icon.png|30px]]
|100%
![[File:Speed icon.png|30px]]
|100%
|}
 
===Tank===
Melee-range. Has a higher HP, but lower damage than normal enemies.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|50%
![[File:Health icon.png|30px]]
|'''250%'''
![[File:Speed icon.png|30px]]
|100%
|}
 
===Archer===
Attacks from range.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}
 
===Wizard===
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|'''150%'''
![[File:Speed icon.png|30px]]
|'''150%'''
|}
 
===Assassin===
Fast enemy that can leap towards the tower when close.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|'''200%'''
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}
 
===Boss===
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
 
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|'''1000%'''
![[File:Health icon.png|30px]]
|'''1000%'''
![[File:Speed icon.png|30px]]
|'''200%'''
|}
 
<br />


{{PerfectNavigation}}
{{PerfectNavigation}}

Latest revision as of 06:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

1000% 1000% 200%