Enemies: Difference between revisions

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normal facts about enemies
'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.


classes, bonis
Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.


== SPOILER: Era powers: ==
==Enemy Types==


===== Neutral =====
===Normal===
Kills: Deals 25% additional random-element damage.
Standard melee-range enemy.


Hits: Non-neutral tower damage is reduce by 95%.
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|100%
![[File:Health icon.png|30px]]
|100%
![[File:Speed icon.png|30px]]
|100%
|}


===== Fire =====
===Tank===
Kills: Ignores shield.
Melee-range. Has a higher HP, but lower damage than normal enemies.


Hits: Explodes on death.
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|50%
![[File:Health icon.png|30px]]
|'''250%'''
![[File:Speed icon.png|30px]]
|100%
|}


===== Water =====
===Archer===
Kills: Slows the tower by 250%
Attacks from range.


Hits: 80% to reduce damage to 10% of MAX. HP.
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}


===== Nature =====
===Wizard===
Kills:100% Lifesteal.
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.


Hits: +25% HP/sec. & +5% MAX. HP/sec.
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|'''150%'''
![[File:Speed icon.png|30px]]
|'''150%'''
|}


===== Earth =====
===Assassin===
Kills: Chance to stun the tower.
Fast enemy that can leap towards the tower when close.


Hits: 55% chance to block incoming damage.
{| class="wikitable"
|-
![[File:Attack icon.png|30px]]
|'''200%'''
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}


===== Electricity =====
===Boss===
Kills: Warp / Dash Movement.
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.


Hits: Reflects 10% of incoming damage.
{| class="wikitable"
 
|-
===== Air =====
![[File:Attack icon.png|30px]]
Kills: Always ranged + Impetus.
|'''1000%'''
 
![[File:Health icon.png|30px]]
Hits: Immune to stun.
|'''1000%'''
 
![[File:Speed icon.png|30px]]
===== Darkness =====
|'''200%'''
Kills: Deals 25% of current tower hp as pure damage.
|}
 
Hits: Invisible until close range.
 
===== Light =====
Kills: Reduces resistance against all elements.
 
Hits: Shield that grants 1 sec. invulnerability.
 
===== Universal =====
Kills: +100% damage split across all elements.
 
Hits: 40% chance to fully heal after lethal hit.


<br />


{{PerfectNavigation}}
{{PerfectNavigation}}

Latest revision as of 06:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

1000% 1000% 200%