Enemies: Difference between revisions
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Add lede, enemy types, spoiler warning |
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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress. | '''Enemies''' must be defeated in [[Tower Testing]] in order to progress. | ||
Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in | Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes. | ||
==Enemy Types== | ==Enemy Types== | ||
===Normal=== | ===Normal=== | ||
Standard melee-range enemy. | Standard melee-range enemy. | ||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|100% | |||
![[File:Health icon.png|30px]] | |||
|100% | |||
![[File:Speed icon.png|30px]] | |||
|100% | |||
|} | |||
===Tank=== | ===Tank=== | ||
Has a higher HP, but lower damage than normal enemies. | Melee-range. Has a higher HP, but lower damage than normal enemies. | ||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|50% | |||
![[File:Health icon.png|30px]] | |||
|'''250%''' | |||
![[File:Speed icon.png|30px]] | |||
|100% | |||
|} | |||
== | ===Archer=== | ||
Attacks from range. | |||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|90% | |||
![[File:Health icon.png|30px]] | |||
|90% | |||
![[File:Speed icon.png|30px]] | |||
|100% | |||
|} | |||
===Wizard=== | |||
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack. | |||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|90% | |||
![[File:Health icon.png|30px]] | |||
|'''150%''' | |||
![[File:Speed icon.png|30px]] | |||
|'''150%''' | |||
|} | |||
===Assassin=== | |||
Fast enemy that can leap towards the tower when close. | |||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|'''200%''' | |||
![[File:Health icon.png|30px]] | |||
|90% | |||
![[File:Speed icon.png|30px]] | |||
|100% | |||
|} | |||
===Boss=== | |||
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed. | |||
=== | |||
= | {| class="wikitable" | ||
|- | |||
![[File:Attack icon.png|30px]] | |||
|'''1000%''' | |||
![[File:Health icon.png|30px]] | |||
|'''1000%''' | |||
![[File:Speed icon.png|30px]] | |||
|'''200%''' | |||
|} | |||
<br /> | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Latest revision as of 06:18, 19 September 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
| 100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
| 50% | 250% | 100% |
Archer
Attacks from range.
| 90% | 90% | 100% |
Wizard
Attacks from range. Applies a 300% slow debuff to your tower when they attack.
| 90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
| 200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
| 1000% | 1000% | 200% |