Enemies: Difference between revisions

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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.
'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.


Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 5 archetypes.
Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.


==Enemy Types==
==Enemy Types==
===Normal===
===Normal===
Standard melee-range enemy.
Standard melee-range enemy.


===Archer===
{| class="wikitable"
Attacks from range.
|-
 
![[File:Attack icon.png|30px]]
===Wizard===
|100%
Attacks from range. Can apply a slow [[debuff]] to your tower when they attack.
![[File:Health icon.png|30px]]
|100%
![[File:Speed icon.png|30px]]
|100%
|}


===Tank===
===Tank===
Has a higher HP, but lower damage than normal enemies.
Melee-range. Has a higher HP, but lower damage than normal enemies.


===Boss===
{| class="wikitable"
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
|-
![[File:Attack icon.png|30px]]
|50%
![[File:Health icon.png|30px]]
|'''250%'''
![[File:Speed icon.png|30px]]
|100%
|}


==Era Powers==
===Archer===
{{Spoiler hatnote|Era content}}
Attacks from range.


===Neutral===
{| class="wikitable"
Kills: Deals 25% additional random-element damage.
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}


Hits: Non-neutral tower damage is reduce by 95%.
===Wizard===
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.


===Fire===
{| class="wikitable"
Kills: Ignores shield.
|-
![[File:Attack icon.png|30px]]
|90%
![[File:Health icon.png|30px]]
|'''150%'''
![[File:Speed icon.png|30px]]
|'''150%'''
|}


Hits: Explodes on death.
===Assassin===
Fast enemy that can leap towards the tower when close.


===Water===
{| class="wikitable"
Kills: Slows the tower by 250%.
|-
![[File:Attack icon.png|30px]]
|'''200%'''
![[File:Health icon.png|30px]]
|90%
![[File:Speed icon.png|30px]]
|100%
|}


Hits: 80% to reduce damage to 10% of MAX. HP.
===Boss===
 
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
===Nature===
Kills:100% Lifesteal.
 
Hits: +25% HP/sec. & +5% MAX. HP/sec.
 
===Earth===
Kills: Chance to stun the tower.
 
Hits: 55% chance to block incoming damage.
 
===Electricity===
Kills: Warp / Dash Movement.
 
Hits: Reflects 10% of incoming damage.
 
===Air===
Kills: Always ranged + Impetus.
 
Hits: Immune to stun.
 
===Darkness===
Kills: Deals 25% of current tower hp as pure damage.
 
Hits: Invisible until close range.
 
===Light===
Kills: Reduces resistance against all elements.
 
Hits: Shield that grants 1 sec. invulnerability.


===Universal===
{| class="wikitable"
Kills: +100% damage split across all elements.
|-
![[File:Attack icon.png|30px]]
|'''1000%'''
![[File:Health icon.png|30px]]
|'''1000%'''
![[File:Speed icon.png|30px]]
|'''200%'''
|}


Hits: 40% chance to fully heal after lethal hit.
<br />


{{PerfectNavigation}}
{{PerfectNavigation}}

Latest revision as of 06:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

1000% 1000% 200%