Chaos: Difference between revisions

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As of open alpha, "Chaos" is the final area of the game.
{{Infobox region
{{Navbox
|image=Chaos.png
| name  = PerfectNavigation
|lanes=10
| title = The Perfect Tower II
|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
| listclass = hlist
|easy=7.58e14
|medium=2.88e15
|hard=1.47e17
|insane=7.94e19
|nightmare=1.05e25
|impossible=4.82e38
}}
'''Chaos''' is the fifteenth and final region in the game, unlocked after completing wave 100 on [[Universe]].


| group1 = Core Game
==Environmental Effects==
| list1 = {{Navbox|child
This area has no environmental effects.
| group1 = Mechanics
| list1  =
* [[New Round]]
* [[Elements]]
* [[Modules]]
* [[Skills]]
* [[Tower Customization]]


| group2 = [[Regions]]
==Modules==
| list2  =
{{See also|Modules}}
* [[Forest]]
{| class='wikitable sortable'
* [[Desert]]
!Type!!Name!!Unlock Condition
* [[Winter]]
|-
* [[Underground]]
|<center>{{Module|Ultimate|size=30px}}</center>||'''Super Tower'''||Wave 100
* [[Volcano]]
|-
* [[High Mountain]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Neutral Focus'''||Random 1%
* [[Jungle]]
|-
* [[Metallic Ruins]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Focus'''||Random 1%
* [[Beach]]
|-
* [[Ocean]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Focus'''||Random 1%
* [[Neutral]]
|-
* [[Dark Realm]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Focus'''||Random 1%
* [[Heaven]]
|-
* [[Universe]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Focus'''||Random 1%
* [[Chaos]]
|-
}}
|<center>{{Module|Offensive|size=30px}}</center>||'''Air Focus'''||Random 1%
| group2 = [[Town]]
|-
| list2 = {{Navbox|child
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Focus'''||Random 1%
| group1 = Buildings
|-
| list1  =
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Focus'''||Random 1%
* [[Power Plant]]
|-
* [[Mine]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Universal Focus'''||Random 1%
* [[Factory]]
|-
* [[Headquaters]]
|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Focus'''||Random 1%
* [[Arcade]]
|}
* [[Laboratory]]
* [[Shipyard]]
* [[Trading Post]]
* [[Workshop]]
* [[Museum]]
* [[Construction Firm]]
* [[Statue of Cubos]]
| group2 = Prestige
| list2 = [[Headquaters#Military|Military]]
}}


==Town Assets==
* Fire Penrose triangle
* Water Penrose triangle
* Nature Penrose triangle


}}
{{PerfectNavigation}}
[[Category:Regions]]

Latest revision as of 22:51, 23 August 2023

Chaos
Chaos
Lanes 10
Enemies
Neutral element Light element Electricity element Fire element Darkness element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 758 T% (7.58e14%)
Medium 2.88 Qa% (2.88e15%)
Hard 147 Qa% (1.47e17%)
Insane 79.4 Qi% (7.94e19%)
Nightmare 10.5 Sp% (1.05e25%)
Impossible 482 UDe% (4.82e38%)

Chaos is the fifteenth and final region in the game, unlocked after completing wave 100 on Universe.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Ultimate Module
Super Tower Wave 100
Offensive Module
Neutral Focus Random 1%
Offensive Module
Fire Focus Random 1%
Offensive Module
Water Focus Random 1%
Offensive Module
Earth Focus Random 1%
Offensive Module
Nature Focus Random 1%
Offensive Module
Air Focus Random 1%
Offensive Module
Light Focus Random 1%
Offensive Module
Darkness Focus Random 1%
Offensive Module
Universal Focus Random 1%
Offensive Module
Electricity Focus Random 1%

Town Assets

  • Fire Penrose triangle
  • Water Penrose triangle
  • Nature Penrose triangle