Desert: Difference between revisions
Jump to navigation
Jump to search
perfectNavigation added + page created |
m Updated module icons to use Template:Module. |
||
| (12 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Infobox region | ||
| | |image=Desert.png | ||
| | |lanes=6 | ||
| | |enemies={{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | ||
|easy=781 | |||
|medium=18340 | |||
|hard=403948 | |||
|insane=3.408E+07 | |||
|nightmare=2.852E+10 | |||
|impossible=5.236E+16 | |||
}} | |||
The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]]. The Desert features a sandy wasteland filled with fossils and cacti. | |||
Completing wave 100 in this region unlocks the [[Winter]] region. | |||
==Challenges== | |||
{{See also|Challenge Mode}} | |||
* | {| class="wikitable" | ||
* | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
* | |- | ||
* | !Level #1 | ||
* | | style="text-align: center;" |{{Element|Light}} | ||
* | |Reach wave 250 | ||
* | |{{collapsible|width=400|Rules| | ||
* | * Max. 10 modules in total | ||
* | * Max 2 offensive modules | ||
* | * Modules have to be maxed T1 or above | ||
* | * Modules will be set to maxed T1 | ||
* | * Modules start at Level 0 | ||
* | * Utility modules keep their original tier and level | ||
* | * Enemies don't drop XP}} | ||
* | | +1 exotic gem per | ||
completed challenge | |||
| | |- | ||
| | !Level #2 | ||
| style="text-align: center;" |{{Element|Nature}} {{Element|Air}} | |||
|Reach wave 175 | |||
* | |{{collapsible|width=400|Rules| | ||
* | * Max 8 offensive modules | ||
* | * No defensive modules | ||
* | * No utility modules | ||
* | * No ultimate modules | ||
* | * Modules have to be maxed T2 or above | ||
* | * Modules will be set to maxed T2}} | ||
* | |{{Module|Utility|size=30px}} '''Energy Flow''' | ||
* | |- | ||
* | !Level #3 | ||
* | | style="text-align: center;" |{{Element|Electricity}} | ||
* | |Reach wave 300 | ||
| | |{{collapsible|width=400|Rules| | ||
| | * Max. 6 modules in total | ||
* Max 3 defensive modules | |||
* No ultimate modules | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2}} | |||
|{{Module|Offensive|size=30px}} '''Headhunting''' | |||
|- | |||
!Level #4 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | |||
|Reach wave 400 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 6 modules in total | |||
* Modules have to be maxed T3 or above | |||
* Modules will be set to maxed T3}} | |||
|{{Module|Defensive|size=30px}} '''Advanced Heal''' | |||
|- | |||
!Level #5 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | |||
|Reach wave 150 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 8 modules in total | |||
* Max 2 offensive modules | |||
* Max 2 defensive modules | |||
* Max 2 utility modules | |||
* Max 2 ultimate modules | |||
* Modules have to be maxed T4 or above | |||
* Modules will be set to maxed T4}} | |||
|{{Module|Defensive|size=30px}} '''Sandstorm''' | |||
|- | |||
!Level #6 | |||
| style="text-align: center;" |{{Element|Light}} {{Element|Nature}} | |||
|Reach wave 25 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 12 modules in total | |||
* Max 1 offensive modules | |||
* No defensive modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Enemies have only 0.1% of their original health | |||
* Enemy damage is multiplied by 100}} | |||
|{{Module|Defensive|size=30px}} '''Desert Gift''' | |||
|} | |||
==Modules== | |||
{{See also|Modules}} | |||
}} | {| class="wikitable sortable" | ||
!Type!!Name!!Unlock Condition | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Simple Heal'''||Wave 1 | |||
|- | |||
|<center>{{Module|Utility|size=30px}}</center>||'''Energy'''||Wave 1 | |||
|- | |||
|<center>{{Module|Utility|size=30px}}</center>||'''Energy Regeneration'''||Wave 1 | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Granite Foundation'''||Wave 10 | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Attack'''||Random 5% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Air Attack'''||Random 5% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Attack'''||Random 5% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Burst'''||Random 2% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Air Burst'''||Random 2% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Burst'''||Random 2% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Light Resistance'''||Random 5% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Air Resistance'''||Random 5% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Resistance'''||Random 5% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center> | |||
|'''Light / Air/ Electricity / Fire Crit''' | |||
|Random 1% | |||
|} | |||
==Town Assets== | |||
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |||
:[[File:Cactus town asset.png|40px|Cactus]] Cactus | |||
:[[File:Bones town asset.png|40px|Bones]] Bones | |||
:[[File:Sandstone town asset.png|40px|Sandstone]] Sand rock 3 | |||
{{PerfectNavigation}} | |||
Latest revision as of 22:58, 23 August 2023
| Desert | |
|---|---|
| Lanes | 6 |
| Enemies | |
| Difficulties | |
| Easy | 781% |
| Medium | 18,340% |
| Hard | 403,948% |
| Insane | 34.08 M% (3.408e7%) |
| Nightmare | 28.52 B% (2.852e10%) |
| Impossible | 52.36 Qa% (5.236e16%) |
The Desert is the second region in the game, unlocked after completing wave 100 on Forest. The Desert features a sandy wasteland filled with fossils and cacti.
Completing wave 100 in this region unlocks the Winter region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Simple Heal | Wave 1 | |
| Energy | Wave 1 | |
| Energy Regeneration | Wave 1 | |
| Granite Foundation | Wave 10 | |
| Light Attack | Random 5% | |
| Air Attack | Random 5% | |
| Electricity Attack | Random 5% | |
| Light Burst | Random 2% | |
| Air Burst | Random 2% | |
| Electricity Burst | Random 2% | |
| Light Resistance | Random 5% | |
| Air Resistance | Random 5% | |
| Electricity Resistance | Random 5% | |
| Light / Air/ Electricity / Fire Crit | Random 1% |
Town Assets
The following town assets are unlocked after completing wave 100: