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{{Infobox region | |||
The first region, | |image=Forest.png | ||
|lanes=4 | |||
|enemies={{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Earth}} | |||
|easy=100 | |||
|medium=6377 | |||
|hard=128043 | |||
|insane=8830000 | |||
|nightmare=4.99E09 | |||
|impossible=3.21E15 | |||
}} | |||
The '''Forest''' is the first region in the game, and is unlocked from the beginning. | |||
Completing wave 100 in this region unlocks the [[Desert]] region. | |||
*Neutral | ==Challenges== | ||
*Fire | {{See also|Challenge Mode}} | ||
* | {| class="wikitable" | ||
* | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
|- | |||
== | !Level #1 | ||
| style="text-align: center;" |{{Element|Fire}} {{Element|Water}} | |||
|Reach wave 111 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 7 modules in total | |||
* Modules have to be maxed T1 or above | |||
* Modules will be set to maxed T1}} | |||
|{{Module|Offensive|size=30px}} '''Phoenix Bounce''' | |||
|- | |||
!Level #2 | |||
| style="text-align: center;" |{{Element|Earth}} | |||
|Reach wave 325 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 5 modules in total | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2}} | |||
| +5% resource drops per<br>completed challenge | |||
|- | |||
!Level #3 | |||
| style="text-align: center;" |{{Element|Nature}} | |||
|Reach wave 500 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 5 modules in total | |||
* No offensive modules | |||
* No utility modules | |||
* No ultimate modules | |||
* Modules have to be maxed T3 or above | |||
* Modules will be set to maxed T3}} | |||
|{{Module|Defensive|size=30px}} '''Stab Prevention''' | |||
|- | |||
!Level #4 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}} | |||
|Reach wave 50 | |||
|{{collapsible|width=400|Rules| | |||
* Max 5 modules in total | |||
* No defensive modules | |||
* Modules have to be maxed T4 or above | |||
* Modules will be set to maxed T4}} | |||
|{{Module|Defensive|size=30px}} '''Planned Strike''' | |||
|- | |||
!Level #5 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | |||
|Reach wave 20 | |||
|{{collapsible|width=400|Rules| | |||
* Max 6 modules in total | |||
* Max 2 offensive modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Neutral enemies are immune to anything except universal | |||
* Universal damage can only damage neutral enemies | |||
* Tower element type is considered universal instead of neutral}} | |||
|{{Module|Special|size=30px}} '''Universal''' | |||
|- | |||
!Level #6 | |||
| style="text-align: center;" |{{Element|Nature}} {{Element|Earth}} | |||
|Reach wave 60 | |||
|{{collapsible|width=400|Rules| | |||
* Max 10 modules in total | |||
* Max 4 offensive modules | |||
* Max 4 defensive modules | |||
* Max 2 ultimate modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Enemies have only 1% of their original health | |||
* Enemy damage is multiplied by 10}} | |||
|{{Module|Defensive|size=30px}} '''Forest Gift''' | |||
|} | |||
==Modules== | ==Modules== | ||
{{See also|Modules}} | |||
== | {| class="wikitable sortable" | ||
!Type!!Name!!Unlock Condition | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10 | |||
= | |- | ||
|<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20 | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30 | |||
== | |- | ||
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40 | |||
|- | |||
|<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50 | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5% | |||
|- | |||
== | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5% | ||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center> | |||
{{ | |'''Nature Crit''' | ||
| | |Random 2% | ||
| | |- | ||
| | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2% | ||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2% | |||
|- | |||
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5% | |||
|- | |||
|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5% | |||
|} | |||
==Town Assets== | |||
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |||
:[[File:Tree town asset.png|40px|Tree]] Tree | |||
:[[File:Rock town asset.png|40px|Rock]] Rock | |||
:[[File:Bush town asset.png|40px|Bush]] Bush | |||
| | |||
| | |||
| | |||
{{PerfectNavigation}} | |||
}} | |||
Latest revision as of 23:07, 23 August 2023
| Forest | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 100% |
| Medium | 6,377% |
| Hard | 128,043% |
| Insane | 8.83 M% (8.83e6%) |
| Nightmare | 4.99 B% (4.99e9%) |
| Impossible | 3.21 Qa% (3.21e15%) |
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Bounce | Wave 10 | |
| Elemental Resistance | Wave 20 | |
| Multishot | Wave 30 | |
| Nature's Touch | Wave 40 | |
| Wave Resources | Wave 50 | |
| Fire Attack | Random 5% | |
| Nature Attack | Random 5% | |
| Earth Attack | Random 5% | |
| Nature Crit | Random 2% | |
| Fire Burst | Random 2% | |
| Nature Burst | Random 2% | |
| Earth Burst | Random 2% | |
| Fire Resistance | Random 5% | |
| Nature Resistance | Random 5% | |
| Earth Resistance | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100: