Experiment: Fire: Difference between revisions
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{{Outdated|reason=Since version 1.0 the Fire experiment unlocks at Laboratory tier 2, not when the Laboratory is first built. Its goals and the bonus cap (+200%, or +1000% with Elemental Cores) also differ from this page.}} | |||
[[File:Fire.png|thumb|The Fire Experiment]] | [[File:Fire.png|thumb|The Fire Experiment]] | ||
[[File:Experiment Fire icon.png|left]] | [[File:Experiment Fire icon.png|left]] | ||
The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built. | The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built. | ||
The goal of the fire experiment is to reach the maximum temperature, while raising the temperature gauge. | The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge. | ||
{{Clear|left}} | {{Clear|left}} | ||
==Mechanic== | ==Mechanic== | ||
| Line 15: | Line 16: | ||
===Prestige=== | ===Prestige=== | ||
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also | Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to <code>1e6 * max((level-1)<sup>12</sup>, 1)</code>°C. | ||
==Rewards== | ==Rewards== | ||
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|- | |- | ||
!100°C | !100°C | ||
| | |{{Module|Offensive|size=30px}} Fire Taste | ||
|- | |- | ||
!3,000°C | !3,000°C | ||
| | |{{Module|Offensive|size=30px}} Fire Breath | ||
|- | |- | ||
!75,000°C | !75,000°C | ||
| | |{{Module|Offensive|size=30px}} Combustion | ||
|- | |- | ||
!950,000°C | !950,000°C | ||
| | |{{Module|Defensive|size=30px}} Shield of Fire | ||
|- | |- | ||
! | !{{Number|5e6}}°C | ||
| | |{{Module|Offensive|size=30px}} Incineration | ||
|- | |- | ||
!500*1. | !500*1.34<sup>lvl</sup> °C | ||
| +(lvl+1)% Fire damage | | +(lvl+1)% Fire damage | ||
|- | |- | ||
!750*1. | !750*1.8<sup>lvl</sup> °C | ||
| +(lvl+1)% Fire resistance | | +(lvl+1)% Fire resistance | ||
|- | |||
!{{Number|1.32e28}}°C | |||
| +1000% Fire damage | |||
|- | |||
!{{Number|2.53e28}}°C | |||
| +99% Fire resistance | |||
|} | |} | ||
{{Navbox experiments|state=expanded}} | {{Navbox experiments|state=expanded}} | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Latest revision as of 21:39, 6 October 2026
Outdated
This page may be out of date. Since version 1.0 the Fire experiment unlocks at Laboratory tier 2, not when the Laboratory is first built. Its goals and the bonus cap (+200%, or +1000% with Elemental Cores) also differ from this page.


The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.
Mechanic
Heaters increase temperature per tick.
Tickers reduce the time per tick.
Insulators reduce the percentage of temperature lost per minute.
Upgrades of a higher tier produce upgrades of their previous tier.
Prestige
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to 1e6 * max((level-1)12, 1)°C.