Jump to content

Experiment: Fire: Difference between revisions

From The Perfect Tower II
Zitro (talk | contribs)
No edit summary
use {{Number}}
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Outdated|reason=Since version 1.0 the Fire experiment unlocks at Laboratory tier 2, not when the Laboratory is first built. Its goals and the bonus cap (+200%, or +1000% with Elemental Cores) also differ from this page.}}
[[File:Fire.png|thumb|The Fire Experiment]]
[[File:Fire.png|thumb|The Fire Experiment]]
[[File:Experiment Fire icon.png|left]]
[[File:Experiment Fire icon.png|left]]
Line 15: Line 16:


===Prestige===
===Prestige===
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to <code>1e6 * max((level-1)<sup>12</sup>, 1)</code>&deg;C.


==Rewards==
==Rewards==
Line 22: Line 23:
|-
|-
!100&deg;C
!100&deg;C
|[[File:Offensive Module.png|Offensive|30px]] Fire Taste
|{{Module|Offensive|size=30px}} Fire Taste
|-
|-
!3,000&deg;C
!3,000&deg;C
|[[File:Offensive Module.png|Offensive|30px]] Fire Breath
|{{Module|Offensive|size=30px}} Fire Breath
|-
|-
!75,000&deg;C
!75,000&deg;C
|[[File:Offensive Module.png|Offensive|30px]] Combustion
|{{Module|Offensive|size=30px}} Combustion
|-
|-
!950,000&deg;C
!950,000&deg;C
|[[File:Defensive Module.png|Defensive|30px]] Shield of Fire
|{{Module|Defensive|size=30px}} Shield of Fire
|-
|-
!5M&deg;C
!{{Number|5e6}}&deg;C
|[[File:Offensive Module.png|Offensive|30px]] Incineration
|{{Module|Offensive|size=30px}} Incineration
|-
|-
!500*1.8<sup>lvl</sup> &deg;C
!500*1.34<sup>lvl</sup> &deg;C
| +(lvl+1)% Fire damage
| +(lvl+1)% Fire damage
|-
|-
!750*1.9<sup>lvl</sup> &deg;C
!750*1.8<sup>lvl</sup> &deg;C
| +(lvl+1)% Fire resistance
| +(lvl+1)% Fire resistance
|-
!{{Number|1.32e28}}&deg;C
| +1000% Fire damage
|-
!{{Number|2.53e28}}&deg;C
| +99% Fire resistance
|}
|}


{{Navbox experiments|state=expanded}}
{{Navbox experiments|state=expanded}}
{{PerfectNavigation}}
{{PerfectNavigation}}

Latest revision as of 21:39, 6 October 2026

Outdated
This page may be out of date. Since version 1.0 the Fire experiment unlocks at Laboratory tier 2, not when the Laboratory is first built. Its goals and the bonus cap (+200%, or +1000% with Elemental Cores) also differ from this page.
The Fire Experiment

The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.

The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.

Mechanic

Heaters increase temperature per tick.

Tickers reduce the time per tick.

Insulators reduce the percentage of temperature lost per minute.

Upgrades of a higher tier produce upgrades of their previous tier.

Prestige

Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to 1e6 * max((level-1)12, 1)°C.

Rewards

Temperature Reward
100°C Offensive Module Fire Taste
3,000°C Offensive Module Fire Breath
75,000°C Offensive Module Combustion
950,000°C Defensive Module Shield of Fire
5E65 M°C Offensive Module Incineration
500*1.34lvl °C +(lvl+1)% Fire damage
750*1.8lvl °C +(lvl+1)% Fire resistance
1.32E2813.2 Oc°C +1000% Fire damage
2.53E2825.3 Oc°C +99% Fire resistance