Version history/2020: Difference between revisions
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This page serves to chronicle all of the game's updates from 2020, listed in reverse chronological order. Only updates from 2020 are listed on this page; for other versions, see [[Version history|version history]]. | This page serves to chronicle all of the game's updates from 2020, listed in reverse chronological order. Only updates from 2020 are listed on this page; for other versions, see [[Version history|version history]]. | ||
<div style="float: right; margin-left: 1em; margin-bottom: 1em;">__TOC__</div> | <div style="float: right; margin-left: 1em; margin-bottom: 1em;">__TOC__</div> | ||
==31 December – 0.6.5 B2== | |||
* No patch notes | |||
==31 December – 0.6.5 B1== | |||
'''New Stuff''' | |||
* added wave acceleration factor to in-game stats UI | |||
* added waves skipped per interval to in-game stats UI | |||
* [PC] added Discord rich presence integration | |||
* [PC] added fullscreen option | |||
* [PC] added display resolution option | |||
'''Changes''' | |||
* updated description of wave catalyst to match internal mechanics | |||
* turned more modifiers into names modifiers | |||
* improved help pages | |||
'''Fixes''' | |||
* fixed Factory producing invisible T11 and T12 ores | |||
* fixed Factory items in hand not being saved | |||
* fixed attack speed buff of module 'Dice of Fate' | |||
==28 December – 0.6.4 B1== | |||
'''New Stuff''' | |||
* added new AI function ('Screen: Width') | |||
* added new AI function ('Screen: Height') | |||
* added confirm dialog when aborting shard refining (Factory) | |||
* added error info dialog to AI script import | |||
* added thousand separators to wave counter | |||
* extended Headquarters help pages | |||
'''Changes''' | |||
* current screen width and height is now displayed in the debug overlay | |||
'''Fixes''' | |||
* fixed a minor importing issue with AI scripts | |||
* fixed AI modulo operator being case sensitive | |||
* fixed Power Plant components automatically refilling if they were empty after loading a savegame | |||
* fixed Power Plant resource containers leaking resources if they are connected to pipes and other components at the same time | |||
==25 December – 0.6.3 B2== | |||
* fixed all issues that happened due to wrong compiling | |||
* fixed metal plating reflecting non-reflectable damage | |||
==25 December – 0.6.3 B1== | |||
'''New Stuff''' | |||
* added tooltips to beacons | |||
* added tooltips to museum | |||
* added tooltips to mine | |||
* added more Dr. Cubical hints | |||
* added a holiday surprise | |||
* added experimental dynamic UI scaling option | |||
* added a notification icon when the game is saving to cloud | |||
* added help pages (WIP) | |||
* added AI action ('show/hide town window') | |||
* added AI function ('is window open?') | |||
* added module 'Sun Energy' | |||
* added module 'Moon Energy' | |||
'''Changes''' | |||
* refactored a lot of code | |||
* replaced some unity events with our own event system to reduce memory leaks | |||
* improved UI performance | |||
* improved help system | |||
* Factory item count is now using the selected formatting while in a slot, but displays the full number when picked up | |||
* manual save button also triggers a cloud save | |||
* cloud saves can only be triggered every 60 seconds | |||
* stats menu (Town) also displays attribute modifiers (WIP) | |||
'''Fixes''' | |||
* fixed era research button text size | |||
* fixed camera depth issue in Jungle and Dark Realm region | |||
* fixed typo in Dr. Cubical hint | |||
* fixed scripts delete hotkey working while name box is focused | |||
* fixed impetus and infinity impetus bonus being additive with other bonuses instead of multiplicative | |||
* fixed soul harvesting being influenced by damage multipliers | |||
* fixed Factory recipes sometimes not being able to be previewed due to non-rectangular shaped recipes | |||
* fixed attributes not refreshing when stats menu (Town) being opened the first time | |||
==15 December – 0.6.2 B2== | |||
* fixed Boss 4 not dropping one of the artifacts | |||
* fixed a few minor things | |||
==15 December – 0.6.2 B1== | |||
'''New Stuff''' | |||
* added Boss 4 'Dodecai' | |||
* added artifact 'Dice Of Fate' | |||
* added artifact 'Necronomicon' | |||
* added module 'Dice Of Fate' | |||
* added software 'Wave Horizon' | |||
* added achievement 'Born under a lucky star' | |||
* added Factory hotkeys to options menu (craft all + cancel production) | |||
'''Changes''' | |||
* energy regeneration is now percent based | |||
* reduced museum base achievement boost (1% => 0.5%) | |||
* changed energy color (Cylindro fight) | |||
* adjusted producer values (Factory) | |||
'''Fixes''' | |||
* fixed 'Death Aura' price | |||
* fixed 'Snap of Destiny' having more than one tier | |||
* fixed 'Darkness Shield' T5 and T6 having equal stats | |||
* fixed 'Unholy Aura' T6 stats | |||
* fixed module tier being set for hidden modules on tiering up | |||
* fixed module level being set for infinity modules on tiering up | |||
* fixed tower assets having colliders in boss fights | |||
* fixed infinity modules displaying tier 1 when being dragged | |||
* fixed shield value scaling on higher tiers | |||
* fixed nature era enemies healing the tower | |||
==7 December – 0.6.1 B3== | |||
* added hints to plants | |||
* improved resource display performance | |||
* fixed AI component clamping on loading | |||
* fixed module order in-game | |||
* fixed scrolling not being possible while a module is being dragged in the workshop | |||
==4 December – 0.6.1 B2== | |||
* changed 'analyzing' button to a timer in artifact research | |||
* fixed async projectile distance checking | |||
* fixed artifact research time not loading | |||
* fixed artifact offline research time not working | |||
==4 December – 0.6.1 B1== | |||
'''New Stuff''' | |||
* added artifact 'Chained Mannequin' | |||
* added version number to options menu | |||
* added epsilon deltas to universal experiment goals to compensate floating point arithmetic problems | |||
'''Changes''' | |||
* reduced 'sign' artifact research cost and time | |||
* extended factory help | |||
* changed the UI color of artifacts | |||
* minor adjustments | |||
'''Fixes''' | |||
* fixed AI min/max for int requiring doubles | |||
* fixed air compressors not disappearing in lab air experiment upon prestige | |||
==2 December – 0.6.0 B3== | |||
* temporarily disabled statistics api | |||
* fixed button flickering in conversion UI | |||
* fixed construction firm cancel issue | |||
==1 December – 0.6.0 B2== | |||
* fixed typo in Dr. Cubical hint | |||
* fixed AI script limitations for imports and existing scripts | |||
==30 November – 0.6.0 B1== | |||
'''New Stuff''' | |||
* added 'new game' screen with skip tutorial options | |||
* added statistics for perfect space highscore | |||
* added statistics for arcade coins earned | |||
* added reward system for boss 1,2 and 3 | |||
* added login/logout for the new website | |||
* added module 'Boss Shield' | |||
* added module 'Fire Splash' | |||
* added module 'Water Splash' | |||
* added module 'Earth Splash' | |||
* added module 'Air Splash' | |||
* added module 'Nature Splash' | |||
* added module 'Light Splash' | |||
* added module 'Darkness Splash' | |||
* added module 'Electricity Splash' | |||
* added module 'Energy Recycling ' | |||
'''Changes''' | |||
* changed ToS | |||
* saves with an older version will no longer load | |||
* massive module refactoring | |||
** changed almost all damage values of modules | |||
** changed all energy costs | |||
** changed most cooldown times | |||
** reduced stun durations | |||
* changed how 'Frost Nova' works | |||
* wizzard typ enemies are now affected by slow | |||
* switched module unlock locations | |||
* changed condition to get Daigoparry | |||
* stuns only last 20% of their original duration on bosses | |||
* replaced useless conversion input buttons | |||
* enemy hp/dmg is now rounded to 1 decimal place | |||
* refactored attack speed | |||
* improved module 'lucky shot' | |||
* changed construction firm gem boost to instant finish with gems | |||
* increased construction firm prices | |||
* adjusted building prices | |||
* changed workshop T1 construction time (30=>10) | |||
* audio options menu is grouped into categories | |||
* wiki pages that are not required are now hidden until they become relevant | |||
* changed arcade shop item color | |||
* statistics use the new save system | |||
* construction firm used the new save system | |||
* changed Arcade libary UI | |||
* bosses provide rewards only on the first defeat per tier | |||
* temporarily locked Arcade infinity rewards at Tier 4 to prevent players from locking themselves out of future progression | |||
* changed Perfect Space Main Screen to show controls | |||
* adjusted exotic skill prices | |||
* clean up options UI | |||
* improved island road layout | |||
* various minor polishing | |||
* updated Patreon and town citizen names | |||
'''Fixes''' | |||
* fixed first round not providing town xp if both tutorials are skipped | |||
* fixed navmesh in region heaven | |||
* fixed wiki page color issue | |||
* fixed Perfect Space description | |||
==27 November – 0.5.6 B1== | |||
* added statistic 'Shipyard: resources earned' | |||
* added 'Quantum Fading' module | |||
* added 'Power Conversion' module | |||
* temporarily lowered module requirement for military tier 14 (325->259) | |||
==27 November – 0.5.5 B4== | |||
* added 'Mine: reduce layer refresh time' infinity perk | |||
* added 'Factory: tenfold production and machine speed' infinity perk | |||
* added 'Infinity Burst' module | |||
* added 'Eternal Wall' module | |||
* fixed fire infinity stone boiler requirement | |||
* fixed in-game UI caching issue | |||
==26 November – 0.5.5 B3== | |||
* added missing factory item 'circuit wires' to AI item count | |||
* fixed remove buff function for modules | |||
==26 November – 0.5.5 B2== | |||
* fixed 0 hp/dmg modifiers in challenges | |||
* fixed universal infinity stone cylindro tier requirement | |||
==26 November – 0.5.5 B1== | |||
'''New Stuff''' | |||
* added upgrades to Boss #3 | |||
* added AI script export/import | |||
* added new challenge to forest (#6) | |||
* added statistic 'Mine: layers generated' | |||
* added statistic 'Mine: tiles uncovered' | |||
* added statistic 'Factory: resources produced' | |||
* added statistic 'Trading Post: total trades' | |||
* added statistic 'Power Plant: total power produced' | |||
* added statistic 'infinity stones: times used' | |||
* added 'precious freight' skill to Shipyard | |||
* added 'armored cargo bay' exotic skill to Shipyard | |||
* added 'reset town perk cooldown' infinity perk (military tier 13) | |||
* added 'permanently reduce town perk cooldown' infinity perk (military tier 14) | |||
* added 'Forest Gift' module | |||
'''Changes''' | |||
* module 'Death Wish' now has a max tier (250) | |||
* current era and infinity affect module drop chance | |||
* exotic gems and gems are fully decoupled from shipment bonus | |||
* exotic skill buttons are fully clickable instead of only the lower half | |||
* infinity multiplies resource drops by (inf+1)^1.5 | |||
* 'infinity forge (permanent)' now requires military tier 14 | |||
'''Fixes''' | |||
* fixed some typos | |||
* fixed earth experiment not refreshing goals when compression is off | |||
* fixed minor darkness experiment loading issue | |||
==24 November – 0.5.4 B2== | |||
* changed universal shield priority (0 -> 200) | |||
* darkness experiment prestige screen only switches back to main screen if there are not enough particles to prestige again | |||
* values are now clamped in the darkness experiment | |||
* fixed darkness experiment collect button flickering | |||
==24 November – 0.5.4 B1== | |||
'''New Stuff''' | |||
* added more hints from Dr. Cubical (early game) | |||
* added new challenge to forest (#5) | |||
* added Infinity Perk for Trading Post | |||
* added 'Universal' module | |||
'''Changes''' | |||
* overhauled earth experiment | |||
* era essence research duration increases in 10min steps instead of 15min | |||
* era essence research price has been considerably lowered | |||
* era multiplier has a new formula to prevent value overflow | |||
* era multiplier behaves more like a gradient instead of instantly jumping to infinity | |||
'''Fixes''' | |||
* passive modules that have a specified energy cost will no longer work if the tower has no energy | |||
==23 November – 0.5.3 B1== | |||
'''New Stuff''' | |||
* added 'Wave Floor' software (MT14) | |||
* added 'Era Floor' software (MT14) | |||
'''Changes''' | |||
* Power Stone market UI now refreshes when opened | |||
* overhauled the darkness experiment | |||
* adjusted condition for neutral infinity stone | |||
'''Fixes''' | |||
* fixed exotic refinement button being available for infinity stones that haven't been unlocked yet | |||
==21 November – 0.5.2 B1== | |||
'''New Stuff''' | |||
* added Secret Codes (beta) | |||
* added 'Recharge' module | |||
* added 'Quantum Defense' module | |||
* added 'Shatter' module | |||
* added 'Infinity Reflect' module | |||
* added 'Gravel' module | |||
'''Changes''' | |||
* lowered requirement for military tier 13 | |||
* fixed critical wave jump ignoring era after infinity 1 | |||
* fixed non-unlocked modules counting for maximized modules condition | |||
==21 November – 0.5.1 B1== | |||
* added module 'Unholy Missile' | |||
* fixed era hp/damage bug | |||
* fixed 'Diamond Foundation' not being unlockable | |||
* fixed 'Air Slice' not being unlockable | |||
* fixed typos | |||
==20 November – 0.5.0 B1== | |||
'''New Stuff''' | |||
* added line numbers to AI script actions | |||
* added new military tier rewards that change the starting module tier after prestige | |||
* added new debug tools | |||
* added missing factory items to AI count items function | |||
* added 'min' and 'max' functions to AI | |||
* added 'round', 'floor' and 'ceiling' functions to AI | |||
* added special type module filter to workshop | |||
* added infinity content | |||
* added 'infinity forge' | |||
* added 'infinity module logic' | |||
* added infinity menu to workshop | |||
* added infinity perks | |||
* added software 'Era Burst' | |||
* added software 'Era Swirl' | |||
* added module 'Photosynthesis' | |||
* added module 'Pressurize' | |||
* added module 'Air Slice' | |||
* added module 'Frost Splash' | |||
* added module 'Super Tower' | |||
* added module 'Super Tower 2' | |||
* added module 'Super Tower 3' | |||
* added module 'Death Aura' | |||
* added module 'Shield of Frost' | |||
* added module 'Snap of Destiny' | |||
* added module 'Unfolding' | |||
* added module 'Phasing' | |||
* added module 'Condense' | |||
* added module 'Granite Foundation' | |||
* added module 'Steel Foundation' | |||
* added module 'Magma Foundation' | |||
* added module 'Diamond Foundation' | |||
* added module 'Condense' | |||
* added module 'Solar Strike' | |||
* added module 'Tideshift' | |||
* added module 'Shockwave' | |||
* added module 'Focused Multishot' | |||
* added module 'Relay' | |||
* added module 'Incineration' | |||
* added module 'Fire Protection' | |||
* added module 'Water Protection' | |||
* added module 'Earth Protection' | |||
* added module 'Air Protection' | |||
* added module 'Nature Protection' | |||
* added module 'Light Protection' | |||
* added module 'Darkness Protection' | |||
* added module 'Electricity Protection' | |||
* added module 'Fire Exchange' | |||
* added module 'Water Exchange' | |||
* added module 'Earth Exchange' | |||
* added module 'Air Exchange' | |||
* added module 'Nature Exchange' | |||
* added module 'Light Exchange' | |||
* added module 'Darkness Exchange' | |||
* added module 'Electricity Exchange' | |||
* added module 'Universal Exchange' | |||
* added module 'Neutral Exchange' | |||
* added module 'Fire Impetus' | |||
* added module 'Water Impetus' | |||
* added module 'Earth Impetus' | |||
* added module 'Air Impetus' | |||
* added module 'Nature Impetus' | |||
* added module 'Light Impetus' | |||
* added module 'Darkness Impetus' | |||
* added module 'Electricity Impetus' | |||
* added module 'Fire Subsistence' | |||
* added module 'Water Subsistence' | |||
* added module 'Earth Subsistence' | |||
* added module 'Air Subsistence' | |||
* added module 'Nature Subsistence' | |||
* added module 'Light Subsistence' | |||
* added module 'Darkness Subsistence' | |||
* added module 'Electricity Subsistence' | |||
* added module 'Infinity Foundation' | |||
* added module 'Storm Synergy' | |||
* added module 'Gaia Synergy' | |||
* added module 'Sun Synergy' | |||
* added module 'Void Synergy' | |||
* added module 'Serious Missile' | |||
* added module 'Quantum Speed' | |||
* added module 'Universal Infinity' | |||
* added module 'Infinity Splash' | |||
* added module 'Infinity Impetus' | |||
* added module 'Infinity Range' | |||
* added module 'Infinity Shield' | |||
'''Changed''' | |||
* temporarily lowered requirement of military tier 12 | |||
* increased 'frost aura' base drop chance 0.08% -> 0.8% | |||
* increased 'ice shards' base drop chance 0.5% -> 1% | |||
* max tier of armor modules is now 100 instead of 101 | |||
* zero damage events don't influence the final color of damage text anymore | |||
* changed how resistance works | |||
* all software upgrades are now toggleable in the options menu | |||
* changed how era damage/hp divider workshop upgrades affect multiplier scaling for higher eras | |||
* era enemies with infinite hp multiplier do not take damage anymore except from instant-death modules | |||
* unlocking era modules consumes at most as many essence as needed to get 100% unlock chance | |||
* font now supports rendering of extended ASCII spectrum | |||
* max module tier is not capped properly to prevent overflow | |||
* 'infinite damage' is now displayed as 'unlimited' on the result screen and has a different icon | |||
* updated credits | |||
* updated citizen names | |||
'''Fixed''' | |||
* fixed exotic experiment not displaying "fabrics of reality" in mixed scientific notation | |||
* fixed Power Stones do not cost any resources | |||
* fixed wave turning 0 | |||
* fixed assassins and archers ignoring attackspeed | |||
* fixed negative percentage not being displayed correctly in scientific formatting | |||
'''Removed''' | |||
* removed texture quality setting | |||
==26 October – 0.4.4 B1== | |||
* added AI function to retrieve machine state of factory machines | |||
* added MT9 | |||
* added town assets perk | |||
* added basic logic for end-game content | |||
* added era elemente essence damage bonus | |||
* added "XP Bonus" module | |||
* added "Shield Amplifier" module | |||
* added "Era Surge" software | |||
* renamed "resistance (abs.)" to "armor" to match with in-game tower stats | |||
* changed tower customization UI | |||
* tower customization now uses a direct screen camera to display the tower instead of a render texture | |||
* fixed era experiment not refreshing on research completed | |||
* fixed cubos jr. being available in MT5 | |||
* fixed toggle to use gems via hotkey if no gems have been collected so far | |||
==12 October – 0.4.3 B2== | |||
* added AI function "Factory: Try produce" | |||
* fixed AI scripts not reloading after deleting a script | |||
* fixed memory leak that kept special effect script instances alive | |||
==5 October – 0.4.3 B1== | |||
* added event data pool to Debug UI | |||
* added option to set maximum sound effects to 0 | |||
* added challenge #3 | |||
* added challenge #4 | |||
* added "Stab Prevention" module | |||
* added "Planned Strike" module | |||
* reworked challenge UI | |||
* reworked idle mode | |||
* improved performance of colored skill point display | |||
* fixed workshop era tabs not updating after revealing enemy modules | |||
==30 September – 0.4.2 B2== | |||
* min levels of upgrades are clamped to zero if negative | |||
* removed debug code | |||
==29 September – 0.4.2 B1== | |||
* added "examination" skill to workshop | |||
* added endless functions to more modules | |||
* fixed buffs not saving in power plant due to recent changes | |||
==29 September – 0.4.1 B3== | |||
* moved achievement to new save system | |||
* moved options to new save system | |||
* fixed trading post perk displaying the wrong value | |||
* fixed museum market not being initialized | |||
==28 September – 0.4.1 B2== | |||
* fixed mutation #5 in nature experiment | |||
* fixed background of modules not refreshing after unlocking them in the town | |||
==28 September – 0.4.1 B1== | |||
* added "Shield Of Nature" module | |||
* added "Violent Seeds" module | |||
* added "wave catalyst" software to Headquarters | |||
* added "first producer" achievement | |||
* added "exotic producer" achievement | |||
* added "t10 ore" achievement | |||
* added "challenges completed" statistic | |||
* added "normal mode completed" statistic | |||
* added "factory shards refined" statistic | |||
* added more plant mutations to the nature experiment | |||
* added in-game statistics menu | |||
* added memory usage to debug screen | |||
* added the state of the x2 button in-game to savegame | |||
* changed Museum UI | |||
* changed exotic skill "statistics boost" to regular skill | |||
* optimized workshop module display | |||
* moved more things to the new save system | |||
* buff instances are now manually cleared when entering town | |||
* number of AI scripts is now displayed in Headquarters | |||
* increased factory base inventory size by 12 slots | |||
* fixed fire experiment resistance limit | |||
* fixed absolute resistance module priority | |||
* fixed a few minor issues | |||
==23 September – 0.4.0 B4== | |||
* added reset to town perks | |||
* refactored module logic | |||
* fixed a buff instance leak | |||
==21 September – 0.4.0 B3== | |||
* active modules refresh energy cost when tower max. energy changes | |||
* changed era shield/damage from e30 to e20 per era | |||
* fixed skills scrollbar scroll sensitivity | |||
* fixed buff instance error message | |||
==21 September – 0.4.0 B2== | |||
* added "wave endurance" software to Headquarters | |||
* fixed Firebreath/Icebreath not being affected by damage modifiers | |||
* fixed splash dealing too much damage | |||
* fixed typo in blueprint upgrade price formula | |||
* values of neutral experiment are now sanitized after loading | |||
==21 September – 0.4.0 B1== | |||
'''New Stuff''' | |||
* added modules to enemies | |||
* added prestige to universal experiment | |||
* added new region artifact | |||
* added particle effect to region artifacts | |||
* added "you spin me right round" achievement | |||
* added "botanophobia" achievement | |||
* added "and so it begins" achievement | |||
* added "full potential" achievement | |||
* added "to infinity" achievement | |||
* added "earth tunnel" achievement | |||
* added "not a scratch" achievement | |||
* added "Max. Power" skill to Power Plant | |||
* added "Power Prism" skill to museum | |||
* added "Achievement Boost" skill to museum | |||
* added "Offshore Market" exotic skill to museum | |||
* added military tier 7 | |||
* added military tier 8 | |||
* added "wave persistence" software to Headquarters | |||
* added "wave instability" software to Headquarters | |||
* added "wave vortex" software to Headquarters | |||
* added "new bounds" software to Headquarters | |||
* added "conversion rate" to Town stats display | |||
* added era analysis to workshop | |||
* added era research to workshop | |||
* added era experiment to workshop | |||
* added highest crafted power stone tier to savegame | |||
* added in-game intro to era phase | |||
* added new module "Firebreath" | |||
* added new module "Bulwark" | |||
* added new module "Frost Nova" | |||
* added new module "Combustion" | |||
* added new module "Neutral Amplifier" | |||
* added new module "Dark Sacrifice" | |||
* added new module "Critical Strike" | |||
* added new module "Conductor" | |||
* added new module "Fiery Aura" | |||
* added new module "Dryness Aura" | |||
* added new module "Ice Breath" | |||
* added new module "Fire Block" | |||
* added new module "Water Block" | |||
* added new module "Earth Block" | |||
* added new module "Air Block" | |||
* added new module "Nature Block" | |||
* added new module "Light Block" | |||
* added new module "Darkness Block" | |||
* added new module "Electricity Block" | |||
* added new module "Fire Crit" | |||
* added new module "Water Crit" | |||
* added new module "Earth Crit" | |||
* added new module "Air Crit" | |||
* added new module "Nature Crit" | |||
* added new module "Light Crit" | |||
* added new module "Darkness Crit" | |||
* added new module "Electricity Crit" | |||
* added new module "Stoneskin" | |||
* added new module "Growth" | |||
* added new module "Immortality Shield" | |||
* added new module "Hurricane" | |||
* added new module "Redirect" | |||
* added new module "Universal Shield" | |||
* added new module "Gravitational Impact" | |||
* added new module "Neutral Focus" | |||
* added new module "Fire Focus" | |||
* added new module "Water Focus" | |||
* added new module "Earth Focus" | |||
* added new module "Air Focus" | |||
* added new module "Nature Focus" | |||
* added new module "Light Focus" | |||
* added new module "Darkness Focus" | |||
* added new module "Electricity Focus" | |||
* added new module "Universal Focus" | |||
* added new module "Death Wish" | |||
* added AI function "Tower: Use (Instantly)" | |||
'''Changes''' | |||
* removed element fire and electricity from winter region and added water instead | |||
* moved artifacts to new save system | |||
* achievements are improving resource conversion rate | |||
* power stones are capped at T50 | |||
* era is now displayed in the region highscore | |||
* hidden achievements are showing a ? instead of the icon | |||
* updated patron names | |||
'''Fixes''' | |||
* fixed a crash on the first statistic goal | |||
* fixed percentage formatting for float values | |||
* fixed result screen percentage formatting | |||
* fixed a bug that allowed the user to open the exit round dialog during the fad-out animation | |||
* fixed transparency issue in special tint shader | |||
* fixed being able to import a blueprint with a longer name than 24 characters | |||
* fixed fire experiment upgrades not draining resources beyond 2^64 | |||
* fixed tower sometimes attacking the same target twice without cooldown | |||
* various smaller fixes | |||
==3 September – 0.3.3 B1== | |||
* added total module tier condition | |||
* added random function to AI | |||
* added two more upgrades to Boss 2 | |||
* added ESC hotkey to skip Boss 2 intro | |||
* added new software "wave persistence" (unobtainable - requires MT7) | |||
* added new contract to Headquarters | |||
* added skill "Dealbreaker" to Headquarters | |||
* added skill "Sturdy Decks" to Shipyard | |||
* added skill "Trading Archives" to Trading Post | |||
* added exotic skill "Mineralogy" to Mine | |||
* added exotic skill "Battle Drills" to Mine | |||
* added exotic skill "Geology" to Mine | |||
* percentage values are now properly formatted beyond 1M% | |||
* changed Factory T6 crafting grid layout | |||
* crafting components in the Factory can now be right clicked in preview mode to show their recipe | |||
* fixed description not refreshing when learning a building skill in the skill UI | |||
* fixed a minor bug in the nature experiment which occured when harvesting a full grown plant | |||
* fixed minor pixel offset in Headquarters (Contracts) | |||
==28 August – 0.3.2 B5== | |||
* optimized event handling to reduce garbage memory | |||
* pre-cached floating text amount increased from 25 to 85 | |||
* special effects do not allocate heap memory anymore when enabled/disabled | |||
* Power Plant does not allocate heap memory anymore when performing pull and emit actions | |||
* Museum does not allocate heap memory anymore during Update ticks. | |||
* changed Power Plant buff skill to make power have more impact on the boost instead of simply doubling it. | |||
==26 August – 0.3.2 B4== | |||
* potentially fixed memory leak | |||
* fixed blueprint header not refreshing on delete | |||
* fixed universal experiment arrows refreshing on click | |||
* fixed universal experiment resistance cap | |||
==24 August – 0.3.2 B3== | |||
* adjusted darkness experiment goal values | |||
* gems received via Arcade rewards now count towards total gems collected | |||
* fixed missing Power Plant AI translations | |||
* fixed a bug that was causing memory leaks | |||
* fixed Perfect Space upgrade button being clickable outside the button | |||
* fixed statistic values not saving | |||
* fixed value overflow for ore rewards in the Factory | |||
==22 August – 0.3.2 B2== | |||
* fixed a bunch of game breaking bugs | |||
==22 August – 0.3.2 B1== | |||
* added Town Perks (!) | |||
* added military T6 requirements | |||
* added Arcade infinite rewards | |||
* added new skill to Headquarters | |||
* added new skill to Power Plant | |||
* added "Offensive Pack" module | |||
* added "Defensive Pack" module | |||
* added "Shield of Air" module | |||
* added new challenge to forest | |||
* added prestige to fire experiment | |||
* added prestige to light experiment | |||
* added a new arrow type to the universal experiment | |||
* added damage & resistance goals to the universal experiment | |||
* added more era modules to enemies | |||
* added Power Plant "Sell" action to AI | |||
* increased description block size in AI action popup by 32pixels | |||
* power buffs now correctly refresh if power is maxed | |||
* Arcade is enabled again | |||
* Town Assets were converted in a new format | |||
* Town Assets are now capped at 500 | |||
* Town Level is now capped. | |||
* fixed certain values turning "NaN" in the exotic experiment | |||
* fixed Factory not refreshing slots on loading | |||
* fixed depth buffer issue in jungle | |||
* fixed module blueprint crash if an invalid string was used | |||
* fixed Shipyard bonus changing after shipment has been ordered | |||
* fixed era element module prevention buttons not refreshing | |||
==5 August – 0.3.1 B4== | |||
* added new achievement (try to find it) | |||
* power plant techs now display max level in tooltip | |||
* fixed savegame bug (99.99% sure) | |||
* fixed AI infinite loop glitch | |||
* fixed neutral experiment overflowing | |||
* fixed enemies getting stuck in certain regions | |||
* fixed crafting grid 1 pixel offset in factory UI | |||
* fixed tutorial boxes printing formation tags for a split second | |||
* fixed crosshair position in boss 2 fight (fullscreen) | |||
* fixed construction firm exotic gem display on instant finish | |||
==3 August – 0.3.1 B3== | |||
* fixed save game bug? | |||
==2 August – 0.3.1 B2== | |||
* reworked air experiment (WIP) | |||
* fixed cylindro not rewarding exotic gems | |||
* fixed locked power stones slots | |||
* fixed power stones tab not unlocking until reload | |||
* added wishlist reminder to main menu | |||
==31 July – 0.3.1 B1== | |||
* tutorial arrows are now resolution independent | |||
* modified the save game system in order to find a bug | |||
* updated credits/citizen names | |||
==10 July – 0.3.0 B1== | |||
* added tooltips to elements in new round screen | |||
* added prestige system to darkness experiment | |||
* added prestige system to water experiment | |||
* added prestige system to earth experiment | |||
* added basic in-game tutorial | |||
* added new module 'unholy aura' | |||
* added new module 'shield of darkness' | |||
* all enemies are now batched into a single draw call [performance+1] | |||
* refined ores start blinking after completion | |||
* many minor layout adjustments | |||
* mine is now unfolding | |||
* selling in power plant now works via right click | |||
* crumbling particles now use the same material as the tower | |||
* fixed a bug that removes all but one module from blueprint if you save & load before building a workshop | |||
==23 June – 0.2.9 B1== | |||
* deactivated Arcade (Arcade is WIP) | |||
* added era modules for neutral, earth (50%) and universal enemies | |||
* added modules for units | |||
* added slow buff to wizard enemy type | |||
* added tabs to switch between buildings inside skill menu | |||
* added buff display to in-game UI | |||
* added synchronous execution function to AI | |||
* added progress display to military requirements | |||
* added new AI action (factory: craft) | |||
* added new AI function (factory: item count) | |||
* bosses now have multiple tiers | |||
* boss upgrades have to be bought for each boss tier | |||
* changed Arcade color theme | |||
* changed Factory recipe section (WIP) | |||
* fixed critical wave jump not factoring in era record | |||
* fixed citizen name depth issue | |||
==6 June – 0.2.8 B1== | |||
* reworked skills UI | |||
* reworked nature experiment (part 1) | |||
* added blueprint management | |||
* added new module "adaptive regeneration" | |||
* added new exotic skill to factory | |||
* added Dr. Cubical guidance system (WiP) | |||
* added helium-3 storage upgrade to the power plant | |||
* fixed mine drill component not refreshing on startup | |||
* fixed power plant generators producing power with missing ingredients | |||
* fixed pipe coloring issue in the power plant | |||
==31 May – 0.2.7 B1== | |||
* added default AI Arguments for museum functions | |||
* added dialog for offline time | |||
* added option to change controls | |||
* added Shipyard to dashboard | |||
* added a trash icon | |||
* reworked the Power Plant | |||
** complete redesign of core mechanic | |||
** internal resource storage is now visible for all components | |||
** solar generator is now linked to weather | |||
** wind generator is now linked to weather | |||
** added more technologies | |||
** components are now unlocked in bundles | |||
** components now have their own tech trees | |||
** added a 'toggle all' button to network tab | |||
** added highlighting to selected tile on the power grid | |||
** added new skill "Quantum Grid" | |||
* reworked the save system (old saves will migrate) | |||
* fixed Museum Boost not refreshing when AI moves power stones | |||
* fixed AI for free power stone slots returning wrong number | |||
* fixed an issue with the trading post | |||
* fixed in-game error when module categories are minimized | |||
* fixed a bug with infinite resources in the Power Plant | |||
* fixed a bug in electricity experiment | |||
==16 May – 0.2.6 B1== | |||
* added missing translations | |||
* added default arguments to some AI functions | |||
* added experimental unstuck function | |||
* added AI functions for the museum | |||
* preperations for the Powerplant rework | |||
* sandbox mode no longer rewards town xp | |||
* devine blessing now uses a planar function to scale values beyond T5 | |||
==12 May – 0.2.5 B1== | |||
* massive AI overhaul | |||
* added conditions to AI | |||
* added museum time boost in powerplant | |||
* changed AI hotkey to "F4" | |||
* active module costs and cooldown refreshes on upgrade now (in-game) | |||
* fixed module sparks | |||
* fixed laboratory default tab | |||
==9 May – 0.2.4 B3== | |||
* added artifact to boss 3 | |||
* added new module | |||
* added missing credits | |||
==8 May – 0.2.4 B1== | |||
* added module "Shock Ward" | |||
* added module "Transformator" | |||
* added prestige to neutral experiment | |||
* added auto-place function to town assets | |||
* added clear button to town assets | |||
* added a new achievement | |||
* changed artifact system | |||
* fixed museum statistic visuals | |||
==2 May – 0.2.3 B1== | |||
* added boss 2 | |||
* added three new artifacts | |||
* added town stats menu | |||
* added a new module "overcharge" | |||
* added a new module "metal plating" | |||
* enabled boss 3 | |||
* selected wiki page is now highlighted | |||
* fixed trading post 100% trading issue | |||
* reimplemented enemies of type assassin | |||
* reworked electricity lab game | |||
* refactored the attribute system | |||
==19 April – 0.2.2 B1== | |||
* replaced old help with a new system | |||
* added toggle to enable/disable ai scripts | |||
* added new software: wave_momentum.inf | |||
* Headquarters RAM now affects max. ai script size | |||
* fixed ai click not working on combinator button in museum | |||
==19 March – 0.1.18 B1== | |||
* added visual ships to shipyard | |||
* added lava pump to powerplant | |||
* added thermal generator to powerplant | |||
* added description to software | |||
* added exotic skill 'battle engineers' to construction firm | |||
* added missing translations | |||
==9 March – 0.1.17 B1== | |||
* added weather forecast to shipyard | |||
* added visual effect when orders arrive in shipyard and when collecting them | |||
* refactored shipyard UI (part 1) | |||
==2 March – 0.1.16 B1== | |||
* added infinite planar functions to module attributes | |||
* added baked lighting in underground | |||
* added headquarter boost to powerplant | |||
* added shipyard boost to powerplant | |||
* added fission components to powerplant | |||
* selling components in powerplant now returns 25% of costs | |||
* replace hidden module system with chance tables | |||
* hotkeys no longer trigger when searchbar is focused | |||
* fixed searchbar in workshop | |||
* fixed upgrade button flickering | |||
* fixed trading post color scheme | |||
==22 February – 0.1.15 B2== | |||
* fixed Blueprint only loading the first three modules when loading a saved game | |||
==22 February – 0.1.15 B1== | |||
* added buy max. button to the workshop (requires military tier > 0) | |||
* added hotkey ('u') to upgrade selected module in workshop | |||
* added a searchbar to the workshop | |||
* added option to export/import blueprints | |||
* most resources can't be infinite anymore | |||
* town resources are not a potential outcome of deals in the trading post anymore | |||
* fixed rounding issue in trading post | |||
* fixed enemy spawn issue in region 15 | |||
==18 February – 0.1.14 B1== | |||
* updated unity engine to 2019.3.1f1 - let's hope everything still works | |||
* loading the game the first time takes longer now, but every other load will be faster | |||
* added new weather system with visible effects | |||
* added option to disable weather effects | |||
* mine grid is now hidden if minimum depth has not been reached | |||
* mine shards are now reset upon prestige | |||
* fixed some spelling mistakes | |||
* fixed infinite town resources | |||
* fixed passive mine drill always being active | |||
==15 February – 0.1.13 B2== | |||
* fixed Beacons Tier not being saved | |||
==13 February – 0.1.13 B1== | |||
* added example tooltips | |||
* added museum goal number indicator | |||
* added generic damage, resistance and resource bonus system | |||
* added infinite buildings to construction firm | |||
* added new construction firm tier | |||
* added three new mine skills | |||
* mining reward now slightly scales with depth | |||
* started to change arcade ui | |||
* changed neutral experiment values | |||
* fixed saving and loading in the arcade | |||
* fixed construction firm unlocking issue | |||
==8 February – 0.1.12 B5== | |||
* fixed enemy spawn during wavestream/-surge | |||
* fixed construction firm tier not unlocking after first prestige | |||
* fixed ESC behavior in idle mode | |||
==6 February – 0.1.12 B4== | |||
* changed the trading post values based on community feedback from the stream | |||
* changed when laboratory experiments unlock | |||
==5 February – 0.1.12 B3== | |||
* added achievements to museum | |||
* added one unlockable secret achievement | |||
* military tiers now unlock higher construction firm tiers | |||
* daigo parry now considers shield before activating | |||
* artifact 'cubos cube' is no longer unlocked by default | |||
* minor changes to neutral experiment | |||
* adjusted some trading post values to make it more balanced | |||
==3 February – 0.1.12 B2== | |||
* added infinite goals to neutral experiment | |||
* added 'offer quality' skill to trading post | |||
* balanced the trading post based on your feedback | |||
* trading post deals now refresh only once every hour | |||
* replaced exit icon with bomb icon ingame | |||
* changed powerplant fluid pipe description | |||
* changed the museum ui based on the new museum concept | |||
* fixed museum fullscreen ui issues | |||
* fixed mine drill infinite price | |||
* fixed floating boxes in mine not disappearing after window has been closed | |||
* fixed esc button behavior in 'new round' screen | |||
==27 January – 0.1.12 B1== | |||
* added 'chemical lumps' exotic skill to the factory | |||
* added museum and power plant to town dashboard | |||
* added a limit for town citizen (100) | |||
* added a way to skip boss cinematic via esc | |||
* added first working draft of AI scripting (not unlockable) | |||
* improved performance while in idle screen | |||
* changed trading post to percentage-based trading | |||
* module 'daigo parry' is now a hidden unlockable | |||
* fixed broken factory recipes | |||
* fixed factory shop items being purchasable via right click even when they're not unlocked yet | |||
==10 January – 0.1.11 B2== | |||
* added town assets for all regions | |||
* added producers for laboratory (factory) | |||
* added producers for mine (factory) | |||
* added producers for headquarters (factory) | |||
* added producers for power plant (factory) | |||
* added producers for arcade (factory) | |||
* added producers for trading post (factory) | |||
* added producers for shipyard (factory) | |||
* added producers for construction firm (factory) | |||
* added producers for museum (factory) | |||
* added producers for statue of cubos (factory) | |||
* added names for citizen | |||
* added prototype of sandbox mode | |||
* added tower assets to tower customization | |||
* added slider for missile spawn height to tower customization | |||
* added basic tower asset animation | |||
* fixed convert button refresh in conversion menu | |||
* fixed mine chance percentage | |||
* fixed recipes not refreshing on factory update | |||
* fixed power plant crash when upgrading tech | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Latest revision as of 19:38, 28 March 2021
This page serves to chronicle all of the game's updates from 2020, listed in reverse chronological order. Only updates from 2020 are listed on this page; for other versions, see version history.
31 December – 0.6.5 B2
- No patch notes
31 December – 0.6.5 B1
New Stuff
- added wave acceleration factor to in-game stats UI
- added waves skipped per interval to in-game stats UI
- [PC] added Discord rich presence integration
- [PC] added fullscreen option
- [PC] added display resolution option
Changes
- updated description of wave catalyst to match internal mechanics
- turned more modifiers into names modifiers
- improved help pages
Fixes
- fixed Factory producing invisible T11 and T12 ores
- fixed Factory items in hand not being saved
- fixed attack speed buff of module 'Dice of Fate'
28 December – 0.6.4 B1
New Stuff
- added new AI function ('Screen: Width')
- added new AI function ('Screen: Height')
- added confirm dialog when aborting shard refining (Factory)
- added error info dialog to AI script import
- added thousand separators to wave counter
- extended Headquarters help pages
Changes
- current screen width and height is now displayed in the debug overlay
Fixes
- fixed a minor importing issue with AI scripts
- fixed AI modulo operator being case sensitive
- fixed Power Plant components automatically refilling if they were empty after loading a savegame
- fixed Power Plant resource containers leaking resources if they are connected to pipes and other components at the same time
25 December – 0.6.3 B2
- fixed all issues that happened due to wrong compiling
- fixed metal plating reflecting non-reflectable damage
25 December – 0.6.3 B1
New Stuff
- added tooltips to beacons
- added tooltips to museum
- added tooltips to mine
- added more Dr. Cubical hints
- added a holiday surprise
- added experimental dynamic UI scaling option
- added a notification icon when the game is saving to cloud
- added help pages (WIP)
- added AI action ('show/hide town window')
- added AI function ('is window open?')
- added module 'Sun Energy'
- added module 'Moon Energy'
Changes
- refactored a lot of code
- replaced some unity events with our own event system to reduce memory leaks
- improved UI performance
- improved help system
- Factory item count is now using the selected formatting while in a slot, but displays the full number when picked up
- manual save button also triggers a cloud save
- cloud saves can only be triggered every 60 seconds
- stats menu (Town) also displays attribute modifiers (WIP)
Fixes
- fixed era research button text size
- fixed camera depth issue in Jungle and Dark Realm region
- fixed typo in Dr. Cubical hint
- fixed scripts delete hotkey working while name box is focused
- fixed impetus and infinity impetus bonus being additive with other bonuses instead of multiplicative
- fixed soul harvesting being influenced by damage multipliers
- fixed Factory recipes sometimes not being able to be previewed due to non-rectangular shaped recipes
- fixed attributes not refreshing when stats menu (Town) being opened the first time
15 December – 0.6.2 B2
- fixed Boss 4 not dropping one of the artifacts
- fixed a few minor things
15 December – 0.6.2 B1
New Stuff
- added Boss 4 'Dodecai'
- added artifact 'Dice Of Fate'
- added artifact 'Necronomicon'
- added module 'Dice Of Fate'
- added software 'Wave Horizon'
- added achievement 'Born under a lucky star'
- added Factory hotkeys to options menu (craft all + cancel production)
Changes
- energy regeneration is now percent based
- reduced museum base achievement boost (1% => 0.5%)
- changed energy color (Cylindro fight)
- adjusted producer values (Factory)
Fixes
- fixed 'Death Aura' price
- fixed 'Snap of Destiny' having more than one tier
- fixed 'Darkness Shield' T5 and T6 having equal stats
- fixed 'Unholy Aura' T6 stats
- fixed module tier being set for hidden modules on tiering up
- fixed module level being set for infinity modules on tiering up
- fixed tower assets having colliders in boss fights
- fixed infinity modules displaying tier 1 when being dragged
- fixed shield value scaling on higher tiers
- fixed nature era enemies healing the tower
7 December – 0.6.1 B3
- added hints to plants
- improved resource display performance
- fixed AI component clamping on loading
- fixed module order in-game
- fixed scrolling not being possible while a module is being dragged in the workshop
4 December – 0.6.1 B2
- changed 'analyzing' button to a timer in artifact research
- fixed async projectile distance checking
- fixed artifact research time not loading
- fixed artifact offline research time not working
4 December – 0.6.1 B1
New Stuff
- added artifact 'Chained Mannequin'
- added version number to options menu
- added epsilon deltas to universal experiment goals to compensate floating point arithmetic problems
Changes
- reduced 'sign' artifact research cost and time
- extended factory help
- changed the UI color of artifacts
- minor adjustments
Fixes
- fixed AI min/max for int requiring doubles
- fixed air compressors not disappearing in lab air experiment upon prestige
2 December – 0.6.0 B3
- temporarily disabled statistics api
- fixed button flickering in conversion UI
- fixed construction firm cancel issue
1 December – 0.6.0 B2
- fixed typo in Dr. Cubical hint
- fixed AI script limitations for imports and existing scripts
30 November – 0.6.0 B1
New Stuff
- added 'new game' screen with skip tutorial options
- added statistics for perfect space highscore
- added statistics for arcade coins earned
- added reward system for boss 1,2 and 3
- added login/logout for the new website
- added module 'Boss Shield'
- added module 'Fire Splash'
- added module 'Water Splash'
- added module 'Earth Splash'
- added module 'Air Splash'
- added module 'Nature Splash'
- added module 'Light Splash'
- added module 'Darkness Splash'
- added module 'Electricity Splash'
- added module 'Energy Recycling '
Changes
- changed ToS
- saves with an older version will no longer load
- massive module refactoring
- changed almost all damage values of modules
- changed all energy costs
- changed most cooldown times
- reduced stun durations
- changed how 'Frost Nova' works
- wizzard typ enemies are now affected by slow
- switched module unlock locations
- changed condition to get Daigoparry
- stuns only last 20% of their original duration on bosses
- replaced useless conversion input buttons
- enemy hp/dmg is now rounded to 1 decimal place
- refactored attack speed
- improved module 'lucky shot'
- changed construction firm gem boost to instant finish with gems
- increased construction firm prices
- adjusted building prices
- changed workshop T1 construction time (30=>10)
- audio options menu is grouped into categories
- wiki pages that are not required are now hidden until they become relevant
- changed arcade shop item color
- statistics use the new save system
- construction firm used the new save system
- changed Arcade libary UI
- bosses provide rewards only on the first defeat per tier
- temporarily locked Arcade infinity rewards at Tier 4 to prevent players from locking themselves out of future progression
- changed Perfect Space Main Screen to show controls
- adjusted exotic skill prices
- clean up options UI
- improved island road layout
- various minor polishing
- updated Patreon and town citizen names
Fixes
- fixed first round not providing town xp if both tutorials are skipped
- fixed navmesh in region heaven
- fixed wiki page color issue
- fixed Perfect Space description
27 November – 0.5.6 B1
- added statistic 'Shipyard: resources earned'
- added 'Quantum Fading' module
- added 'Power Conversion' module
- temporarily lowered module requirement for military tier 14 (325->259)
27 November – 0.5.5 B4
- added 'Mine: reduce layer refresh time' infinity perk
- added 'Factory: tenfold production and machine speed' infinity perk
- added 'Infinity Burst' module
- added 'Eternal Wall' module
- fixed fire infinity stone boiler requirement
- fixed in-game UI caching issue
26 November – 0.5.5 B3
- added missing factory item 'circuit wires' to AI item count
- fixed remove buff function for modules
26 November – 0.5.5 B2
- fixed 0 hp/dmg modifiers in challenges
- fixed universal infinity stone cylindro tier requirement
26 November – 0.5.5 B1
New Stuff
- added upgrades to Boss #3
- added AI script export/import
- added new challenge to forest (#6)
- added statistic 'Mine: layers generated'
- added statistic 'Mine: tiles uncovered'
- added statistic 'Factory: resources produced'
- added statistic 'Trading Post: total trades'
- added statistic 'Power Plant: total power produced'
- added statistic 'infinity stones: times used'
- added 'precious freight' skill to Shipyard
- added 'armored cargo bay' exotic skill to Shipyard
- added 'reset town perk cooldown' infinity perk (military tier 13)
- added 'permanently reduce town perk cooldown' infinity perk (military tier 14)
- added 'Forest Gift' module
Changes
- module 'Death Wish' now has a max tier (250)
- current era and infinity affect module drop chance
- exotic gems and gems are fully decoupled from shipment bonus
- exotic skill buttons are fully clickable instead of only the lower half
- infinity multiplies resource drops by (inf+1)^1.5
- 'infinity forge (permanent)' now requires military tier 14
Fixes
- fixed some typos
- fixed earth experiment not refreshing goals when compression is off
- fixed minor darkness experiment loading issue
24 November – 0.5.4 B2
- changed universal shield priority (0 -> 200)
- darkness experiment prestige screen only switches back to main screen if there are not enough particles to prestige again
- values are now clamped in the darkness experiment
- fixed darkness experiment collect button flickering
24 November – 0.5.4 B1
New Stuff
- added more hints from Dr. Cubical (early game)
- added new challenge to forest (#5)
- added Infinity Perk for Trading Post
- added 'Universal' module
Changes
- overhauled earth experiment
- era essence research duration increases in 10min steps instead of 15min
- era essence research price has been considerably lowered
- era multiplier has a new formula to prevent value overflow
- era multiplier behaves more like a gradient instead of instantly jumping to infinity
Fixes
- passive modules that have a specified energy cost will no longer work if the tower has no energy
23 November – 0.5.3 B1
New Stuff
- added 'Wave Floor' software (MT14)
- added 'Era Floor' software (MT14)
Changes
- Power Stone market UI now refreshes when opened
- overhauled the darkness experiment
- adjusted condition for neutral infinity stone
Fixes
- fixed exotic refinement button being available for infinity stones that haven't been unlocked yet
21 November – 0.5.2 B1
New Stuff
- added Secret Codes (beta)
- added 'Recharge' module
- added 'Quantum Defense' module
- added 'Shatter' module
- added 'Infinity Reflect' module
- added 'Gravel' module
Changes
- lowered requirement for military tier 13
- fixed critical wave jump ignoring era after infinity 1
- fixed non-unlocked modules counting for maximized modules condition
21 November – 0.5.1 B1
- added module 'Unholy Missile'
- fixed era hp/damage bug
- fixed 'Diamond Foundation' not being unlockable
- fixed 'Air Slice' not being unlockable
- fixed typos
20 November – 0.5.0 B1
New Stuff
- added line numbers to AI script actions
- added new military tier rewards that change the starting module tier after prestige
- added new debug tools
- added missing factory items to AI count items function
- added 'min' and 'max' functions to AI
- added 'round', 'floor' and 'ceiling' functions to AI
- added special type module filter to workshop
- added infinity content
- added 'infinity forge'
- added 'infinity module logic'
- added infinity menu to workshop
- added infinity perks
- added software 'Era Burst'
- added software 'Era Swirl'
- added module 'Photosynthesis'
- added module 'Pressurize'
- added module 'Air Slice'
- added module 'Frost Splash'
- added module 'Super Tower'
- added module 'Super Tower 2'
- added module 'Super Tower 3'
- added module 'Death Aura'
- added module 'Shield of Frost'
- added module 'Snap of Destiny'
- added module 'Unfolding'
- added module 'Phasing'
- added module 'Condense'
- added module 'Granite Foundation'
- added module 'Steel Foundation'
- added module 'Magma Foundation'
- added module 'Diamond Foundation'
- added module 'Condense'
- added module 'Solar Strike'
- added module 'Tideshift'
- added module 'Shockwave'
- added module 'Focused Multishot'
- added module 'Relay'
- added module 'Incineration'
- added module 'Fire Protection'
- added module 'Water Protection'
- added module 'Earth Protection'
- added module 'Air Protection'
- added module 'Nature Protection'
- added module 'Light Protection'
- added module 'Darkness Protection'
- added module 'Electricity Protection'
- added module 'Fire Exchange'
- added module 'Water Exchange'
- added module 'Earth Exchange'
- added module 'Air Exchange'
- added module 'Nature Exchange'
- added module 'Light Exchange'
- added module 'Darkness Exchange'
- added module 'Electricity Exchange'
- added module 'Universal Exchange'
- added module 'Neutral Exchange'
- added module 'Fire Impetus'
- added module 'Water Impetus'
- added module 'Earth Impetus'
- added module 'Air Impetus'
- added module 'Nature Impetus'
- added module 'Light Impetus'
- added module 'Darkness Impetus'
- added module 'Electricity Impetus'
- added module 'Fire Subsistence'
- added module 'Water Subsistence'
- added module 'Earth Subsistence'
- added module 'Air Subsistence'
- added module 'Nature Subsistence'
- added module 'Light Subsistence'
- added module 'Darkness Subsistence'
- added module 'Electricity Subsistence'
- added module 'Infinity Foundation'
- added module 'Storm Synergy'
- added module 'Gaia Synergy'
- added module 'Sun Synergy'
- added module 'Void Synergy'
- added module 'Serious Missile'
- added module 'Quantum Speed'
- added module 'Universal Infinity'
- added module 'Infinity Splash'
- added module 'Infinity Impetus'
- added module 'Infinity Range'
- added module 'Infinity Shield'
Changed
- temporarily lowered requirement of military tier 12
- increased 'frost aura' base drop chance 0.08% -> 0.8%
- increased 'ice shards' base drop chance 0.5% -> 1%
- max tier of armor modules is now 100 instead of 101
- zero damage events don't influence the final color of damage text anymore
- changed how resistance works
- all software upgrades are now toggleable in the options menu
- changed how era damage/hp divider workshop upgrades affect multiplier scaling for higher eras
- era enemies with infinite hp multiplier do not take damage anymore except from instant-death modules
- unlocking era modules consumes at most as many essence as needed to get 100% unlock chance
- font now supports rendering of extended ASCII spectrum
- max module tier is not capped properly to prevent overflow
- 'infinite damage' is now displayed as 'unlimited' on the result screen and has a different icon
- updated credits
- updated citizen names
Fixed
- fixed exotic experiment not displaying "fabrics of reality" in mixed scientific notation
- fixed Power Stones do not cost any resources
- fixed wave turning 0
- fixed assassins and archers ignoring attackspeed
- fixed negative percentage not being displayed correctly in scientific formatting
Removed
- removed texture quality setting
26 October – 0.4.4 B1
- added AI function to retrieve machine state of factory machines
- added MT9
- added town assets perk
- added basic logic for end-game content
- added era elemente essence damage bonus
- added "XP Bonus" module
- added "Shield Amplifier" module
- added "Era Surge" software
- renamed "resistance (abs.)" to "armor" to match with in-game tower stats
- changed tower customization UI
- tower customization now uses a direct screen camera to display the tower instead of a render texture
- fixed era experiment not refreshing on research completed
- fixed cubos jr. being available in MT5
- fixed toggle to use gems via hotkey if no gems have been collected so far
12 October – 0.4.3 B2
- added AI function "Factory: Try produce"
- fixed AI scripts not reloading after deleting a script
- fixed memory leak that kept special effect script instances alive
5 October – 0.4.3 B1
- added event data pool to Debug UI
- added option to set maximum sound effects to 0
- added challenge #3
- added challenge #4
- added "Stab Prevention" module
- added "Planned Strike" module
- reworked challenge UI
- reworked idle mode
- improved performance of colored skill point display
- fixed workshop era tabs not updating after revealing enemy modules
30 September – 0.4.2 B2
- min levels of upgrades are clamped to zero if negative
- removed debug code
29 September – 0.4.2 B1
- added "examination" skill to workshop
- added endless functions to more modules
- fixed buffs not saving in power plant due to recent changes
29 September – 0.4.1 B3
- moved achievement to new save system
- moved options to new save system
- fixed trading post perk displaying the wrong value
- fixed museum market not being initialized
28 September – 0.4.1 B2
- fixed mutation #5 in nature experiment
- fixed background of modules not refreshing after unlocking them in the town
28 September – 0.4.1 B1
- added "Shield Of Nature" module
- added "Violent Seeds" module
- added "wave catalyst" software to Headquarters
- added "first producer" achievement
- added "exotic producer" achievement
- added "t10 ore" achievement
- added "challenges completed" statistic
- added "normal mode completed" statistic
- added "factory shards refined" statistic
- added more plant mutations to the nature experiment
- added in-game statistics menu
- added memory usage to debug screen
- added the state of the x2 button in-game to savegame
- changed Museum UI
- changed exotic skill "statistics boost" to regular skill
- optimized workshop module display
- moved more things to the new save system
- buff instances are now manually cleared when entering town
- number of AI scripts is now displayed in Headquarters
- increased factory base inventory size by 12 slots
- fixed fire experiment resistance limit
- fixed absolute resistance module priority
- fixed a few minor issues
23 September – 0.4.0 B4
- added reset to town perks
- refactored module logic
- fixed a buff instance leak
21 September – 0.4.0 B3
- active modules refresh energy cost when tower max. energy changes
- changed era shield/damage from e30 to e20 per era
- fixed skills scrollbar scroll sensitivity
- fixed buff instance error message
21 September – 0.4.0 B2
- added "wave endurance" software to Headquarters
- fixed Firebreath/Icebreath not being affected by damage modifiers
- fixed splash dealing too much damage
- fixed typo in blueprint upgrade price formula
- values of neutral experiment are now sanitized after loading
21 September – 0.4.0 B1
New Stuff
- added modules to enemies
- added prestige to universal experiment
- added new region artifact
- added particle effect to region artifacts
- added "you spin me right round" achievement
- added "botanophobia" achievement
- added "and so it begins" achievement
- added "full potential" achievement
- added "to infinity" achievement
- added "earth tunnel" achievement
- added "not a scratch" achievement
- added "Max. Power" skill to Power Plant
- added "Power Prism" skill to museum
- added "Achievement Boost" skill to museum
- added "Offshore Market" exotic skill to museum
- added military tier 7
- added military tier 8
- added "wave persistence" software to Headquarters
- added "wave instability" software to Headquarters
- added "wave vortex" software to Headquarters
- added "new bounds" software to Headquarters
- added "conversion rate" to Town stats display
- added era analysis to workshop
- added era research to workshop
- added era experiment to workshop
- added highest crafted power stone tier to savegame
- added in-game intro to era phase
- added new module "Firebreath"
- added new module "Bulwark"
- added new module "Frost Nova"
- added new module "Combustion"
- added new module "Neutral Amplifier"
- added new module "Dark Sacrifice"
- added new module "Critical Strike"
- added new module "Conductor"
- added new module "Fiery Aura"
- added new module "Dryness Aura"
- added new module "Ice Breath"
- added new module "Fire Block"
- added new module "Water Block"
- added new module "Earth Block"
- added new module "Air Block"
- added new module "Nature Block"
- added new module "Light Block"
- added new module "Darkness Block"
- added new module "Electricity Block"
- added new module "Fire Crit"
- added new module "Water Crit"
- added new module "Earth Crit"
- added new module "Air Crit"
- added new module "Nature Crit"
- added new module "Light Crit"
- added new module "Darkness Crit"
- added new module "Electricity Crit"
- added new module "Stoneskin"
- added new module "Growth"
- added new module "Immortality Shield"
- added new module "Hurricane"
- added new module "Redirect"
- added new module "Universal Shield"
- added new module "Gravitational Impact"
- added new module "Neutral Focus"
- added new module "Fire Focus"
- added new module "Water Focus"
- added new module "Earth Focus"
- added new module "Air Focus"
- added new module "Nature Focus"
- added new module "Light Focus"
- added new module "Darkness Focus"
- added new module "Electricity Focus"
- added new module "Universal Focus"
- added new module "Death Wish"
- added AI function "Tower: Use (Instantly)"
Changes
- removed element fire and electricity from winter region and added water instead
- moved artifacts to new save system
- achievements are improving resource conversion rate
- power stones are capped at T50
- era is now displayed in the region highscore
- hidden achievements are showing a ? instead of the icon
- updated patron names
Fixes
- fixed a crash on the first statistic goal
- fixed percentage formatting for float values
- fixed result screen percentage formatting
- fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
- fixed transparency issue in special tint shader
- fixed being able to import a blueprint with a longer name than 24 characters
- fixed fire experiment upgrades not draining resources beyond 2^64
- fixed tower sometimes attacking the same target twice without cooldown
- various smaller fixes
3 September – 0.3.3 B1
- added total module tier condition
- added random function to AI
- added two more upgrades to Boss 2
- added ESC hotkey to skip Boss 2 intro
- added new software "wave persistence" (unobtainable - requires MT7)
- added new contract to Headquarters
- added skill "Dealbreaker" to Headquarters
- added skill "Sturdy Decks" to Shipyard
- added skill "Trading Archives" to Trading Post
- added exotic skill "Mineralogy" to Mine
- added exotic skill "Battle Drills" to Mine
- added exotic skill "Geology" to Mine
- percentage values are now properly formatted beyond 1M%
- changed Factory T6 crafting grid layout
- crafting components in the Factory can now be right clicked in preview mode to show their recipe
- fixed description not refreshing when learning a building skill in the skill UI
- fixed a minor bug in the nature experiment which occured when harvesting a full grown plant
- fixed minor pixel offset in Headquarters (Contracts)
28 August – 0.3.2 B5
- optimized event handling to reduce garbage memory
- pre-cached floating text amount increased from 25 to 85
- special effects do not allocate heap memory anymore when enabled/disabled
- Power Plant does not allocate heap memory anymore when performing pull and emit actions
- Museum does not allocate heap memory anymore during Update ticks.
- changed Power Plant buff skill to make power have more impact on the boost instead of simply doubling it.
26 August – 0.3.2 B4
- potentially fixed memory leak
- fixed blueprint header not refreshing on delete
- fixed universal experiment arrows refreshing on click
- fixed universal experiment resistance cap
24 August – 0.3.2 B3
- adjusted darkness experiment goal values
- gems received via Arcade rewards now count towards total gems collected
- fixed missing Power Plant AI translations
- fixed a bug that was causing memory leaks
- fixed Perfect Space upgrade button being clickable outside the button
- fixed statistic values not saving
- fixed value overflow for ore rewards in the Factory
22 August – 0.3.2 B2
- fixed a bunch of game breaking bugs
22 August – 0.3.2 B1
- added Town Perks (!)
- added military T6 requirements
- added Arcade infinite rewards
- added new skill to Headquarters
- added new skill to Power Plant
- added "Offensive Pack" module
- added "Defensive Pack" module
- added "Shield of Air" module
- added new challenge to forest
- added prestige to fire experiment
- added prestige to light experiment
- added a new arrow type to the universal experiment
- added damage & resistance goals to the universal experiment
- added more era modules to enemies
- added Power Plant "Sell" action to AI
- increased description block size in AI action popup by 32pixels
- power buffs now correctly refresh if power is maxed
- Arcade is enabled again
- Town Assets were converted in a new format
- Town Assets are now capped at 500
- Town Level is now capped.
- fixed certain values turning "NaN" in the exotic experiment
- fixed Factory not refreshing slots on loading
- fixed depth buffer issue in jungle
- fixed module blueprint crash if an invalid string was used
- fixed Shipyard bonus changing after shipment has been ordered
- fixed era element module prevention buttons not refreshing
5 August – 0.3.1 B4
- added new achievement (try to find it)
- power plant techs now display max level in tooltip
- fixed savegame bug (99.99% sure)
- fixed AI infinite loop glitch
- fixed neutral experiment overflowing
- fixed enemies getting stuck in certain regions
- fixed crafting grid 1 pixel offset in factory UI
- fixed tutorial boxes printing formation tags for a split second
- fixed crosshair position in boss 2 fight (fullscreen)
- fixed construction firm exotic gem display on instant finish
3 August – 0.3.1 B3
- fixed save game bug?
2 August – 0.3.1 B2
- reworked air experiment (WIP)
- fixed cylindro not rewarding exotic gems
- fixed locked power stones slots
- fixed power stones tab not unlocking until reload
- added wishlist reminder to main menu
31 July – 0.3.1 B1
- tutorial arrows are now resolution independent
- modified the save game system in order to find a bug
- updated credits/citizen names
10 July – 0.3.0 B1
- added tooltips to elements in new round screen
- added prestige system to darkness experiment
- added prestige system to water experiment
- added prestige system to earth experiment
- added basic in-game tutorial
- added new module 'unholy aura'
- added new module 'shield of darkness'
- all enemies are now batched into a single draw call [performance+1]
- refined ores start blinking after completion
- many minor layout adjustments
- mine is now unfolding
- selling in power plant now works via right click
- crumbling particles now use the same material as the tower
- fixed a bug that removes all but one module from blueprint if you save & load before building a workshop
23 June – 0.2.9 B1
- deactivated Arcade (Arcade is WIP)
- added era modules for neutral, earth (50%) and universal enemies
- added modules for units
- added slow buff to wizard enemy type
- added tabs to switch between buildings inside skill menu
- added buff display to in-game UI
- added synchronous execution function to AI
- added progress display to military requirements
- added new AI action (factory: craft)
- added new AI function (factory: item count)
- bosses now have multiple tiers
- boss upgrades have to be bought for each boss tier
- changed Arcade color theme
- changed Factory recipe section (WIP)
- fixed critical wave jump not factoring in era record
- fixed citizen name depth issue
6 June – 0.2.8 B1
- reworked skills UI
- reworked nature experiment (part 1)
- added blueprint management
- added new module "adaptive regeneration"
- added new exotic skill to factory
- added Dr. Cubical guidance system (WiP)
- added helium-3 storage upgrade to the power plant
- fixed mine drill component not refreshing on startup
- fixed power plant generators producing power with missing ingredients
- fixed pipe coloring issue in the power plant
31 May – 0.2.7 B1
- added default AI Arguments for museum functions
- added dialog for offline time
- added option to change controls
- added Shipyard to dashboard
- added a trash icon
- reworked the Power Plant
- complete redesign of core mechanic
- internal resource storage is now visible for all components
- solar generator is now linked to weather
- wind generator is now linked to weather
- added more technologies
- components are now unlocked in bundles
- components now have their own tech trees
- added a 'toggle all' button to network tab
- added highlighting to selected tile on the power grid
- added new skill "Quantum Grid"
- reworked the save system (old saves will migrate)
- fixed Museum Boost not refreshing when AI moves power stones
- fixed AI for free power stone slots returning wrong number
- fixed an issue with the trading post
- fixed in-game error when module categories are minimized
- fixed a bug with infinite resources in the Power Plant
- fixed a bug in electricity experiment
16 May – 0.2.6 B1
- added missing translations
- added default arguments to some AI functions
- added experimental unstuck function
- added AI functions for the museum
- preperations for the Powerplant rework
- sandbox mode no longer rewards town xp
- devine blessing now uses a planar function to scale values beyond T5
12 May – 0.2.5 B1
- massive AI overhaul
- added conditions to AI
- added museum time boost in powerplant
- changed AI hotkey to "F4"
- active module costs and cooldown refreshes on upgrade now (in-game)
- fixed module sparks
- fixed laboratory default tab
9 May – 0.2.4 B3
- added artifact to boss 3
- added new module
- added missing credits
8 May – 0.2.4 B1
- added module "Shock Ward"
- added module "Transformator"
- added prestige to neutral experiment
- added auto-place function to town assets
- added clear button to town assets
- added a new achievement
- changed artifact system
- fixed museum statistic visuals
2 May – 0.2.3 B1
- added boss 2
- added three new artifacts
- added town stats menu
- added a new module "overcharge"
- added a new module "metal plating"
- enabled boss 3
- selected wiki page is now highlighted
- fixed trading post 100% trading issue
- reimplemented enemies of type assassin
- reworked electricity lab game
- refactored the attribute system
19 April – 0.2.2 B1
- replaced old help with a new system
- added toggle to enable/disable ai scripts
- added new software: wave_momentum.inf
- Headquarters RAM now affects max. ai script size
- fixed ai click not working on combinator button in museum
19 March – 0.1.18 B1
- added visual ships to shipyard
- added lava pump to powerplant
- added thermal generator to powerplant
- added description to software
- added exotic skill 'battle engineers' to construction firm
- added missing translations
9 March – 0.1.17 B1
- added weather forecast to shipyard
- added visual effect when orders arrive in shipyard and when collecting them
- refactored shipyard UI (part 1)
2 March – 0.1.16 B1
- added infinite planar functions to module attributes
- added baked lighting in underground
- added headquarter boost to powerplant
- added shipyard boost to powerplant
- added fission components to powerplant
- selling components in powerplant now returns 25% of costs
- replace hidden module system with chance tables
- hotkeys no longer trigger when searchbar is focused
- fixed searchbar in workshop
- fixed upgrade button flickering
- fixed trading post color scheme
22 February – 0.1.15 B2
- fixed Blueprint only loading the first three modules when loading a saved game
22 February – 0.1.15 B1
- added buy max. button to the workshop (requires military tier > 0)
- added hotkey ('u') to upgrade selected module in workshop
- added a searchbar to the workshop
- added option to export/import blueprints
- most resources can't be infinite anymore
- town resources are not a potential outcome of deals in the trading post anymore
- fixed rounding issue in trading post
- fixed enemy spawn issue in region 15
18 February – 0.1.14 B1
- updated unity engine to 2019.3.1f1 - let's hope everything still works
- loading the game the first time takes longer now, but every other load will be faster
- added new weather system with visible effects
- added option to disable weather effects
- mine grid is now hidden if minimum depth has not been reached
- mine shards are now reset upon prestige
- fixed some spelling mistakes
- fixed infinite town resources
- fixed passive mine drill always being active
15 February – 0.1.13 B2
- fixed Beacons Tier not being saved
13 February – 0.1.13 B1
- added example tooltips
- added museum goal number indicator
- added generic damage, resistance and resource bonus system
- added infinite buildings to construction firm
- added new construction firm tier
- added three new mine skills
- mining reward now slightly scales with depth
- started to change arcade ui
- changed neutral experiment values
- fixed saving and loading in the arcade
- fixed construction firm unlocking issue
8 February – 0.1.12 B5
- fixed enemy spawn during wavestream/-surge
- fixed construction firm tier not unlocking after first prestige
- fixed ESC behavior in idle mode
6 February – 0.1.12 B4
- changed the trading post values based on community feedback from the stream
- changed when laboratory experiments unlock
5 February – 0.1.12 B3
- added achievements to museum
- added one unlockable secret achievement
- military tiers now unlock higher construction firm tiers
- daigo parry now considers shield before activating
- artifact 'cubos cube' is no longer unlocked by default
- minor changes to neutral experiment
- adjusted some trading post values to make it more balanced
3 February – 0.1.12 B2
- added infinite goals to neutral experiment
- added 'offer quality' skill to trading post
- balanced the trading post based on your feedback
- trading post deals now refresh only once every hour
- replaced exit icon with bomb icon ingame
- changed powerplant fluid pipe description
- changed the museum ui based on the new museum concept
- fixed museum fullscreen ui issues
- fixed mine drill infinite price
- fixed floating boxes in mine not disappearing after window has been closed
- fixed esc button behavior in 'new round' screen
27 January – 0.1.12 B1
- added 'chemical lumps' exotic skill to the factory
- added museum and power plant to town dashboard
- added a limit for town citizen (100)
- added a way to skip boss cinematic via esc
- added first working draft of AI scripting (not unlockable)
- improved performance while in idle screen
- changed trading post to percentage-based trading
- module 'daigo parry' is now a hidden unlockable
- fixed broken factory recipes
- fixed factory shop items being purchasable via right click even when they're not unlocked yet
10 January – 0.1.11 B2
- added town assets for all regions
- added producers for laboratory (factory)
- added producers for mine (factory)
- added producers for headquarters (factory)
- added producers for power plant (factory)
- added producers for arcade (factory)
- added producers for trading post (factory)
- added producers for shipyard (factory)
- added producers for construction firm (factory)
- added producers for museum (factory)
- added producers for statue of cubos (factory)
- added names for citizen
- added prototype of sandbox mode
- added tower assets to tower customization
- added slider for missile spawn height to tower customization
- added basic tower asset animation
- fixed convert button refresh in conversion menu
- fixed mine chance percentage
- fixed recipes not refreshing on factory update
- fixed power plant crash when upgrading tech