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m →Modules: Added and changed drop chances based on workshop treasure map
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updated Winter challenge rewards
 
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[[File:Winter.png|thumb]]
{{Infobox region
|image=Winter.png
|lanes=4
|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
|easy=2877
|medium=21852
|hard=419964
|insane=3.426E+07
|nightmare=2.854E+10
|impossible=5.237E+16
}}
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].  
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].  
The region consists of 4 lanes that enemies may spawn from.
The region consists of 4 lanes that enemies may spawn from.


==Enemies==
Completing wave 100 in this region unlocks the [[Underground]] region.
The base enemy structure consists of:


*Neutral enemies
==Challenges==
*Light enemies
{{See also|Challenge Mode}}
*Darkness enemies
{| class="wikitable"
*Water enemies
!Name!!Enemies!!Goals!!Rules!!Rewards
*Earth enemies
|-
*Universal enemies
!Level #1
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
|Reach wave 500
|{{collapsible|width=400|Rules|
* Max. 10 modules in total
* Max 1 defensive modules
* Modules have to be maxed T1 or above
* Modules will be set to maxed T1
* Enemies cannot be slowed below their base movement speed
* Enemies have 75% debuff resistance
* Enemies have 75% stun resistance}}
| +1% module drop chance per completed challenge


==Environmental Effects==
|-
This area has no environmental effects.
!Level #2
| style="text-align: center;" |{{Element|Air}} {{Element|Water}}
|Reach wave 400
|{{collapsible|width=400|Rules|
* Max. 12 modules in total
* Max. 6 offensive modules
* No ultimate modules
* Modules have to be maxed T2 or above
* Modules will be set to maxed T2
* Tower starts with 400% increased attack cooldown
* Map is covered in a snowstorm}}
|{{Module|Defensive|size=30px}} '''Snowstorm'''
|-
!Level #3
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
|Reach wave 350
|{{collapsible|width=400|Rules|
* Max. 8 modules in total
* Tower attacks per second affect enemies base movement speed on spawn
* Tower attacks per second affect enemies base health regeneration on spawn
* Modules have to be maxed T3 or above
* Modules will be set to maxed T3}}
| +5% max health per completed challenge
|-
!Level #4
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
|Reach wave 225
|{{collapsible|width=400|Rules|
* Max. 18 modules in total
* Modules have to be maxed T4 or above
* Modules will be set to maxed T4
* Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
* Base health and damage of enemies is squared}}
| +1% wave acceleration factor for wave streaming per completed challenge
|-
!Level #5
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}}
|Reach wave 200
|{{collapsible|width=400|Rules|
* Max. 10 modules in total
* Modules have to be maxed T5 or above
* Modules will be set to maxed T5
* Olaf!}}
|{{Module|Ultimate|size=30px}} '''Mjölnir'''
|-
!Level #6
| style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
|Reach wave 125
|{{collapsible|width=400|Rules|
* Max. 8 modules in total
* Modules have to be maxed T5 or above
* Modules will be set to maxed T5
* Enemies gain 1% resistance per enemy on the map (additive)
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
|{{Module|Defensive|size=30px}} '''Winter's Gift'''
|}


==Modules==
==Modules==
Line 22: Line 99:
!Type!!Name!!Unlock Condition
!Type!!Name!!Unlock Condition
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}}
|<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}}
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
|<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%
|<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1%
|-
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%
|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5%
|-
|<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5%
|-
|<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2%
|-
|<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5%
|}
|}


==Town Assets==
==Town Assets==
{{Unknown}}
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
 
:[[File:Winter tree town asset.png|40px|Winter tree|link=Special:FilePath/Winter_tree_town_asset.png]] Winter tree
:[[File:Snowman town asset.png|40px|Snowman|link=Special:FilePath/Snowman_town_asset.png]] Snowman
:[[File:Winter rock town asset.png|40px|Winter rock|link=Special:FilePath/Winter_rock_town_asset.png]] Winter rock


{{PerfectNavigation}}
{{PerfectNavigation}}
[[Category:Regions]]
[[Category:Regions]]

Latest revision as of 21:45, 13 February 2025

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Darkness element Water element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max 1 defensive modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies cannot be slowed below their base movement speed
  • Enemies have 75% debuff resistance
  • Enemies have 75% stun resistance
+1% module drop chance per completed challenge
Level #2 Air element Water element Reach wave 400
Rules
  • Max. 12 modules in total
  • Max. 6 offensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Tower starts with 400% increased attack cooldown
  • Map is covered in a snowstorm
Defensive Module Snowstorm
Level #3 Darkness element Water element Reach wave 350
Rules
  • Max. 8 modules in total
  • Tower attacks per second affect enemies base movement speed on spawn
  • Tower attacks per second affect enemies base health regeneration on spawn
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
+5% max health per completed challenge
Level #4 Darkness element Water element Reach wave 225
Rules
  • Max. 18 modules in total
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
  • Base health and damage of enemies is squared
+1% wave acceleration factor for wave streaming per completed challenge
Level #5 Darkness element Water element Earth element Reach wave 200
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Olaf!
Ultimate Module Mjölnir
Level #6 Darkness element Nature element Water element Earth element Universal element Reach wave 125
Rules
  • Max. 8 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies gain 1% resistance per enemy on the map (additive)
  • Enemies become invulnerable to almost all damage when 100 enemies are on the map
Defensive Module Winter's Gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive Module
Basic Shield Wave Unknown (edit)
Offensive Module
Darkness Attack Random 5%
Offensive Module
Darkness Burst Random 2%
Offensive Module
Water Attack Random 5%
Offensive Module
Water Burst Random 2%
Offensive Module
Splash Random 1%
Offensive Module
Bash Random 0.12%
Offensive Module
Earth Crit Random 1%
Offensive Module
Water Crit Random 1%
Offensive Module
Darkness Crit Random 1%
Defensive Module
Darkness Resistance Random 5%
Defensive Module
Water Resistance Random 5%
Defensive Module
Boss shield Random 1.2%
Utility Module
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock