Winter: Difference between revisions

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m →Modules: Added and changed drop chances based on workshop treasure map
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==Enemies==
==Enemies==
The base enemy structure consists of:
The base enemy structure consists of:
* Neutral enemies
 
* Light enemies
*Neutral enemies
* Darkness enemies
*Light enemies
* Water enemies
*Darkness enemies
* Earth enemies
*Water enemies
* Universal enemies
*Earth enemies
*Universal enemies


==Environmental Effects==
==Environmental Effects==
Line 17: Line 18:
==Modules==
==Modules==
{{See also|Modules}}
{{See also|Modules}}
{| class='wikitable sortable'
 
{| class="wikitable sortable"
!Type!!Name!!Unlock Condition
!Type!!Name!!Unlock Condition
|-
|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.14%
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
Line 38: Line 40:
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%
|-
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%
|}
|}



Revision as of 15:05, 10 June 2021

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Darkness enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Offensive
Darkness Attack Random 5%
Offensive
Offensive
Darkness Burst Random 2%
Offensive
Offensive
Water Attack Random 5%
Offensive
Offensive
Water Burst Random 2%
Offensive
Offensive
Splash Random 1%
Offensive
Offensive
Bash Random 0.12%
Defensive
Defensive
Darkness Resistance Random 5%
Defensive
Defensive
Water Resistance Random 5%
Defensive
Defensive
Boss shield Random 1.2%
Utility
Utility
Moon Energy Random 5%

Town Assets

Unknown (edit)