Neutral: Difference between revisions
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m Added new module, added drop chances based on workshop treasure map |
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1% | ||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5% | |||
|} | |} | ||
Revision as of 15:22, 10 June 2021

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
- Neutral Cube
- Universal Cube
- Spinning Neutral Cube

