Dark Realm: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m Added drop chances based on workshop treasure map |
||
| Line 18: | Line 18: | ||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1% | ||
|} | |} | ||
Revision as of 15:23, 10 June 2021

Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.
Enemies
The base enemy structure consists of:
- Fire enemies
- Darkness enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
- Dark House
- Dark Tree
- Dark Rock
