Version history 2021: Difference between revisions
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Page creation, updates 0.8.4 B1-B3 |
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This page serves to chronicle all of the game's updates. | This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see [[Version history#Older versions|older versions]]. | ||
=== | ==0.8.4 B3 (26 March)== | ||
===Changes=== | |||
* fixed power buffs not refreshing in the Power Plant after canceling them | |||
* prevented the game from saving fragments of previously loaded save when exiting the game via main menu | |||
* fixed power buffs not refreshing in the Power Plant after canceling them | * reactivated loading of save game backups when data is corrupted | ||
* prevented the game from saving fragments of previously loaded save when exiting the game via main menu | |||
* reactivated loading of save game backups when data is corrupted | |||
* renamed backup files back to bak.sav | * renamed backup files back to bak.sav | ||
==0.8.4 B2 (26 March)== | |||
===Changes=== | |||
* added new Water Experiment to replace the old one | * removed auto load of backup save files | ||
* added fallback font for Chinese (Simplified) | * renamed backup files to bak2.sav | ||
* added confirmation dialog before closing the game | * fixed header in Water Experiment not refreshing when prestiging | ||
* added experimental color correction modes for various types of color blindness | * fixed power drainage in Water Experiment | ||
* added tooltips to Workshop module filters | * increased base freeze rate increase from Water Experiment | ||
* added different sprites for empty Power Plant resource storage components | * replace water help page temporary with a work in progress page (New help page will follow shortly) | ||
* added skill to Power Plant ('Shutdown') | * game now auto-saves before opening the exit confirmation dialog | ||
* added exotic skill to Power Plant ('Hibernation Mode') | |||
* added AI function ('Mine: has layers') | ==0.8.4 B1 (25 March)== | ||
* added AI action ('Local: unset') | |||
* added AI action ('Global: unset') | ===New Stuff=== | ||
* added AI action ('Mine: open tab') | * added new Water Experiment to replace the old one | ||
* added new module 'Extinguish' | * added fallback font for Chinese (Simplified) | ||
* added new module 'Glacier Spikes' | * added confirmation dialog before closing the game | ||
* added new module 'Absolute Zero' | * added experimental color correction modes for various types of color blindness | ||
* [PC] added a backup save system | * added tooltips to Workshop module filters | ||
* added different sprites for empty Power Plant resource storage components | |||
* added skill to Power Plant ('Shutdown') | |||
* reworked the Water Experiment | * added exotic skill to Power Plant ('Hibernation Mode') | ||
* importing blueprint now displays missing modules | * added AI function ('Mine: has layers') | ||
* AI script data is now being cached to reduce save time | * added AI action ('Local: unset') | ||
* AI item count function is now able to count hammers | * added AI action ('Global: unset') | ||
* counting Factory item via AI now return 0 instead of crashing when the item id is invalid | * added AI action ('Mine: open tab') | ||
* counting Factory item via AI now return 0 if the Factory UI is not open | * added new module 'Extinguish' | ||
* shortened overall duration of optional guided Trading Post tutorial | * added new module 'Glacier Spikes' | ||
* Boss 3 beat indicator now fades back to normal size much faster | * added new module 'Absolute Zero' | ||
* slightly increased the size difference of the beat indicator in Boss 3 fight | * [PC] added a backup save system | ||
===Changes=== | |||
* fixed Trading Post not refreshing properly | * reworked the Water Experiment | ||
* fixed Trading Post shield multiplier not working | * importing blueprint now displays missing modules | ||
* fixed typo in Trading Post help page | * AI script data is now being cached to reduce save time | ||
* fixed breadcrumbs in Factory | * AI item count function is now able to count hammers | ||
* fixed margin on Tower Testing stats UI | * counting Factory item via AI now return 0 instead of crashing when the item id is invalid | ||
* fixed module 'Fire Bomb' not having a damage source | * counting Factory item via AI now return 0 if the Factory UI is not open | ||
* fixed unit stats window activating while targeting with an active skill | * shortened overall duration of optional guided Trading Post tutorial | ||
* Boss 3 beat indicator now fades back to normal size much faster | |||
* slightly increased the size difference of the beat indicator in Boss 3 fight | |||
===Fixes=== | |||
* fixed Trading Post not refreshing properly | |||
* fixed Trading Post shield multiplier not working | |||
* fixed typo in Trading Post help page | |||
* fixed breadcrumbs in Factory | |||
* fixed margin on Tower Testing stats UI | |||
* fixed module 'Fire Bomb' not having a damage source | |||
* fixed unit stats window activating while targeting with an active skill | |||
* fixed camera zooming when using mouse wheel outside of game view | * fixed camera zooming when using mouse wheel outside of game view | ||
}} | |||
==Older versions== | |||
{{Unknown}} | |||
Revision as of 17:32, 27 March 2021
This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see older versions.
0.8.4 B3 (26 March)
Changes
- fixed power buffs not refreshing in the Power Plant after canceling them
- prevented the game from saving fragments of previously loaded save when exiting the game via main menu
- reactivated loading of save game backups when data is corrupted
- renamed backup files back to bak.sav
0.8.4 B2 (26 March)
Changes
- removed auto load of backup save files
- renamed backup files to bak2.sav
- fixed header in Water Experiment not refreshing when prestiging
- fixed power drainage in Water Experiment
- increased base freeze rate increase from Water Experiment
- replace water help page temporary with a work in progress page (New help page will follow shortly)
- game now auto-saves before opening the exit confirmation dialog
0.8.4 B1 (25 March)
New Stuff
- added new Water Experiment to replace the old one
- added fallback font for Chinese (Simplified)
- added confirmation dialog before closing the game
- added experimental color correction modes for various types of color blindness
- added tooltips to Workshop module filters
- added different sprites for empty Power Plant resource storage components
- added skill to Power Plant ('Shutdown')
- added exotic skill to Power Plant ('Hibernation Mode')
- added AI function ('Mine: has layers')
- added AI action ('Local: unset')
- added AI action ('Global: unset')
- added AI action ('Mine: open tab')
- added new module 'Extinguish'
- added new module 'Glacier Spikes'
- added new module 'Absolute Zero'
- [PC] added a backup save system
Changes
- reworked the Water Experiment
- importing blueprint now displays missing modules
- AI script data is now being cached to reduce save time
- AI item count function is now able to count hammers
- counting Factory item via AI now return 0 instead of crashing when the item id is invalid
- counting Factory item via AI now return 0 if the Factory UI is not open
- shortened overall duration of optional guided Trading Post tutorial
- Boss 3 beat indicator now fades back to normal size much faster
- slightly increased the size difference of the beat indicator in Boss 3 fight
Fixes
- fixed Trading Post not refreshing properly
- fixed Trading Post shield multiplier not working
- fixed typo in Trading Post help page
- fixed breadcrumbs in Factory
- fixed margin on Tower Testing stats UI
- fixed module 'Fire Bomb' not having a damage source
- fixed unit stats window activating while targeting with an active skill
- fixed camera zooming when using mouse wheel outside of game view
Older versions
Unknown (edit)