Desert: Difference between revisions
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remove redundant info, add town asset icons |
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|medium=18340 | |medium=18340 | ||
|hard=403948 | |hard=403948 | ||
|insane=3. | |insane=3.408E+07 | ||
|nightmare=2. | |nightmare=2.852E+10 | ||
|impossible=5. | |impossible=5.236E+16 | ||
}} | }} | ||
The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]]. The Desert features a sandy wasteland filled with fossils and cacti. | The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]]. The Desert features a sandy wasteland filled with fossils and cacti. | ||
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Completing wave 100 in this region unlocks the [[Winter]] region. | Completing wave 100 in this region unlocks the [[Winter]] region. | ||
== Modules == | == Challenges == | ||
{| class="wikitable" | |||
!Name!!Enemies!!Goals!!Rules!!Rewards | |||
|- | |||
!Level #1 | |||
| style="text-align: center;" |{{Element|Light}} | |||
|Reach wave 250 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 10 modules in total | |||
* Max 2 offensive modules | |||
* Modules have to be maxed T1 or above | |||
* Modules will be set to maxed T1 | |||
* Modules start at Level 0 | |||
* Utility modules keep their original tier and level | |||
* Enemies don't drop XP}} | |||
| +1 exotic gem per | |||
completed challenge | |||
|- | |||
!Level #2 | |||
| style="text-align: center;" |{{Element|Nature}} {{Element|Air}} | |||
|Reach wave 175 | |||
|{{collapsible|width=400|Rules| | |||
* Max 8 offensive modules | |||
* No defensive modules | |||
* No utility modules | |||
* No ultimate modules | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2}} | |||
|[[File:Utility Module.png|Utility|30px]] '''Energy Flow''' | |||
|- | |||
!Level #3 | |||
| style="text-align: center;" |{{Element|Electricity}} | |||
|Reach wave 300 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 6 modules in total | |||
* Max 3 defensive modules | |||
* No ultimate modules | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2}} | |||
|[[File:Offensive Module.png|Offensive|30px]] '''Headhunting''' | |||
|- | |||
!Level #4 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | |||
|Reach wave 400 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 6 modules in total | |||
* Modules have to be maxed T3 or above | |||
* Modules will be set to maxed T3}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Advanced Heal''' | |||
|- | |||
!Level #5 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | |||
|Reach wave 150 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 8 modules in total | |||
* Max 2 offensive modules | |||
* Max 2 defensive modules | |||
* Max 2 utility modules | |||
* Max 2 ultimate modules | |||
* Modules have to be maxed T4 or above | |||
* Modules will be set to maxed T4}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Sandstorm''' | |||
|- | |||
!Level #6 | |||
| style="text-align: center;" |{{Element|Light}} {{Element|Nature}} | |||
|Reach wave 25 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 12 modules in total | |||
* Max 1 offensive modules | |||
* No defensive modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Enemies have only 0.1% of their original health | |||
* Enemy damage is multiplied by 100}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Desert Gift''' | |||
|} | |||
==Modules== | |||
{{See also|Modules}} | {{See also|Modules}} | ||
{| class= | |||
{| class="wikitable sortable" | |||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
| Line 28: | Line 106: | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Attack'''||Random 5% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Attack'''||Random 5% | ||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Attack'''||Random 5% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Attack'''||Random 5% | |||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Burst'''||Random 2% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Burst'''||Random 2% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Burst'''||Random 2% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Burst'''||Random 2% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Burst'''||Random 2% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Burst'''||Random 2% | ||
| Line 46: | Line 124: | ||
|} | |} | ||
== Town Assets == | ==Town Assets== | ||
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | ||
Revision as of 12:23, 11 May 2021
| Desert | |
|---|---|
| Lanes | 6 |
| Enemies | |
| Difficulties | |
| Easy | 781% |
| Medium | 18,340% |
| Hard | 403,948% |
| Insane | 34.08 M% (3.408e7%) |
| Nightmare | 28.52 B% (2.852e10%) |
| Impossible | 52.36 Qa% (5.236e16%) |
The Desert is the second region in the game, unlocked after completing wave 100 on Forest. The Desert features a sandy wasteland filled with fossils and cacti.
Completing wave 100 in this region unlocks the Winter region.
Challenges
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Simple Heal | Wave 1 | |
| Energy | Wave 1 | |
| Energy Regeneration | Wave 1 | |
| Granite Foundation | Wave 10 | |
| Light Attack | Random 5% | |
| Air Attack | Random 5% | |
| Electricity Attack | Random 5% | |
| Light Burst | Random 2% | |
| Air Burst | Random 2% | |
| Electricity Burst | Random 2% | |
| Light Resistance | Random 5% | |
| Air Resistance | Random 5% | |
| Electricity Resistance | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:


