Experiment: Neutral: Difference between revisions
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where <code>triangle(lvl) = lvl*(lvl+1)/2 + 1</code> | where <code>triangle(lvl) = lvl*(lvl+1)/2 + 1</code>. | ||
As you buy more upgrades in a tier, the base rate of that tier starts getting multiplied based on how many upgrades you've bought. This makes it better to focus on a single tier, rather than spreading your upgrades among all the tiers. The multipliers follow a simple pattern, until it switches at high amounts: | |||
{| class="wikitable" | |||
! Count !! Rate multiplier | |||
|- | |||
| 0 || 1x | |||
|- | |||
| 10 || 2x | |||
|- | |||
| 15 || 4x | |||
|- | |||
| 20 || 8x | |||
|- | |||
| 50 || 16x | |||
|- | |||
| 100 || 32x | |||
|- | |||
| 150 || 64x | |||
|- | |||
| 200 || 128x | |||
|- | |||
| 500 || 256x | |||
|- | |||
| 1000 || 512x | |||
|- | |||
| 2000+ || <code>2^(8.8+0.2*floor(count/1000))</code>x | |||
|} | |||
===Prestige=== | ===Prestige=== | ||
Revision as of 01:58, 3 June 2021


The Neutral experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the neutral experiment is to expand a sphere.
Mechanic
Upgrades increases how fast the sphere grows. Each tier of upgrades costs more, but also expands the sphere faster. When you buy enough of a single tier, the base rate of that tier will also increase.
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.
| Upgrade | Base rate | Cost |
|---|---|---|
| Essencer | 0.1/s | 1 * triangle(lvl)
|
| Combiner | 0.5/s | 10 * triangle(lvl)
|
| Dragger | 1.5/s | 50 * triangle(lvl)
|
| Forcer | 4/s | 150 * triangle(lvl)
|
| Purer | 10/s | 500 * triangle(lvl)
|
| Condenser | 50/s | 2000 * triangle(lvl)
|
where triangle(lvl) = lvl*(lvl+1)/2 + 1.
As you buy more upgrades in a tier, the base rate of that tier starts getting multiplied based on how many upgrades you've bought. This makes it better to focus on a single tier, rather than spreading your upgrades among all the tiers. The multipliers follow a simple pattern, until it switches at high amounts:
| Count | Rate multiplier |
|---|---|
| 0 | 1x |
| 10 | 2x |
| 15 | 4x |
| 20 | 8x |
| 50 | 16x |
| 100 | 32x |
| 150 | 64x |
| 200 | 128x |
| 500 | 256x |
| 1000 | 512x |
| 2000+ | 2^(8.8+0.2*floor(count/1000))x
|
Prestige
Prestige resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.
- Production x2 - generators will produce orbs twice as much
- +10 max. Level (multiplicative) - increases the maximum generator by 10% of previous maximum amount
Rewards
| Sphere size | Reward |
|---|---|
| 500 | |
| 2500 | |
| 10000 | |
| 20000 | |
| 125000 | |
| 6.5M | |
| Varies | +% Neutral damage |
| Varies | +% Neutral resistance |