Neutral: Difference between revisions
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m Added new module, added drop chances based on workshop treasure map |
Cratorrex.rx (talk | contribs) added infobox |
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{{Infobox region | |||
| image = Neutral.png | |||
| lanes = 6 | |||
| enemies = {{Element|Neutral}} {{Element|Universal}} | |||
| easy = 1.68e+10 | |||
| medium = 3.39e+10 | |||
| hard = 2.66e+11 | |||
| insane = 7.2e+12 | |||
| nightmare = 3.48e+15 | |||
| impossible = 5.06e+22 | |||
}} | |||
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]]. | '''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]]. | ||
Revision as of 18:17, 2 August 2021
| Neutral | |
|---|---|
| Lanes | 6 |
| Enemies | |
| Difficulties | |
| Easy | 16.8 B% (1.68e10%) |
| Medium | 33.9 B% (3.39e10%) |
| Hard | 266 B% (2.66e11%) |
| Insane | 7.2 T% (7.2e12%) |
| Nightmare | 3.48 Qa% (3.48e15%) |
| Impossible | 50.6 Sx% (5.06e22%) |
Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
- Neutral Cube
- Universal Cube
- Spinning Neutral Cube

