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The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
Completing wave 100 in this region unlocks the [[Metallic Ruins]] region.


==Enemies==
==Enemies==

Revision as of 19:38, 2 August 2021

Jungle
Jungle
Lanes 4
Enemies
Neutral element Light element Fire element Darkness element Nature element Air element Water element
Difficulties
Easy 38.1 M% (3.81e7%)
Medium 69.2 M% (6.92e7%)
Hard 399 M% (3.99e8%)
Insane 6.72 B% (6.72e9%)
Nightmare 1.53 T% (1.53e12%)
Impossible 4.79 Qi% (4.79e18%)

The Jungle is the seventh region in the game, unlocked after completing wave 100 on High Mountain.

Completing wave 100 in this region unlocks the Metallic Ruins region.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Darkness enemies
  • Nature enemies
  • Air enemies
  • Water enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Offensive
Lifeleech Random 1.5%
Offensive
Offensive
Earth Splash Random 0.9%
Offensive
Offensive
Water Splash Random 0.9%
Offensive
Offensive
Nature Splash Random 2%
Offensive
Offensive
Darkness Splash Random 0.9%
Defensive
Defensive
Nature Shell Random 1%
Defensive
Defensive
Earth Shell Random 1%
Defensive
Defensive
Water Shell Random 1%
Defensive
Defensive
Nature Barrier Random 1%
Defensive
Defensive
Earth Barrier Random 1%
Defensive
Defensive
Water Barrier Random 1%

Town Assets

Unknown (edit)