User:Lordmatt/Lab Notes: Difference between revisions

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Created page with "The Laboratory building has a lot of variety some of which is quite tricky. There is a lab experiment for each element type. ==Fire== * Difficulty: Easy Buy a bunch of..."
 
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You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.
You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.


TBH, I'm supprised this one is not air.
TBH, I'm surprised this one is not air.


==Water==
==Water==
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{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}
==Darkness==
* Difficulty: Impossible(?)
{{User:Lordmatt/templates/noclue}}
==Universal==
* Difficulty: Hard
I'm sure I just need to spend more time messing about with this one but so far... IDK.
{{User:Lordmatt/templates/noclue}}
==Nature==
* Difficulty: Somewhat Easy
Buy seeds. Plant them. They grow into things.
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. The clues for the different types of plant are fairly helpful. [[Experiment:_Nature|This page]] has pretty much the entire cheatsheet.
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}
{{User:Lordmatt/templates/tip|Early on, a worker to dot he watering is also a good idea.}}

Revision as of 16:16, 1 January 2025

The Laboratory building has a lot of variety some of which is quite tricky.

There is a lab experiment for each element type.

Fire

  • Difficulty: Easy

Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.

Electricity

  • Difficulty: Easy

Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.

When it maxes out, prestege and restart.

Neutral

  • Difficulty: Somewhat Easy

You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.

TBH, I'm surprised this one is not air.

Water

  • Difficulty: Somewhat Easy

It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.

Charge the battery; put some water in the thing; cool the water.

Tip: The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.

Darkness

  • Difficulty: Impossible(?)
I haven't got a clue right now. Please use my talk/discussion page if you have any insights.

Universal

  • Difficulty: Hard

I'm sure I just need to spend more time messing about with this one but so far... IDK.

I haven't got a clue right now. Please use my talk/discussion page if you have any insights.

Nature

  • Difficulty: Somewhat Easy

Buy seeds. Plant them. They grow into things.

Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. The clues for the different types of plant are fairly helpful. This page has pretty much the entire cheatsheet.

Tip: Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.
Tip: Early on, a worker to dot he watering is also a good idea.