Skills: Difference between revisions

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Replaced hardcoded PerfectNavigation NavBox with Template:PerfectNavigation NavBox
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They can be unlocked by installing the corresponding active [[Modules|module]] in your blueprint.
They can be unlocked by installing the corresponding active [[Modules|module]] in your blueprint.
{{Navbox
| name  = PerfectNavigation
| title = The Perfect Tower II
| listclass = hlist


| group1 = Core Game
{{PerfectNavigation}}
| list1 = {{Navbox|child
| group1 = Mechanics
| list1  =
* [[New Round]]
* [[Elements]]
* [[Modules]]
* [[Skills]]
* [[Tower Customization]]
 
| group2 = [[Regions]]
| list2  =
* [[Forest]]
* [[Desert]]
* [[Winter]]
* [[Underground]]
* [[Volcano]]
* [[High Mountain]]
* [[Jungle]]
* [[Metallic Ruins]]
* [[Beach]]
* [[Ocean]]
* [[Neutral]]
* [[Dark Realm]]
* [[Heaven]]
* [[Universe]]
* [[Chaos]]
}}
| group2 = [[Town]]
| list2 = {{Navbox|child
| group1 = Buildings
| list1  =
* [[Power Plant]]
* [[Mine]]
* [[Factory]]
* [[Headquarters]]
* [[Arcade]]
* [[Laboratory]]
* [[Shipyard]]
* [[Trading Post]]
* [[Workshop]]
* [[Museum]]
* [[Construction Firm]]
* [[Statue of Cubos]]
| group2 = Prestige
| list2 = [[Headquarters#Military|Military]]
}}
 
 
}}

Revision as of 23:51, 26 November 2020

Skills are attacks that can be used in game and require a certain amound of energy to cast.

They can be unlocked by installing the corresponding active module in your blueprint.