Desert: Difference between revisions

From The Perfect Tower II
Jump to navigation Jump to search
Box (talk | contribs)
m Fix page reference
Box (talk | contribs)
Replaced hardcoded PerfectNavigation NavBox with Template:PerfectNavigation NavBox
Line 28: Line 28:
* Fossil
* Fossil
* Sand Rocks
* Sand Rocks
{{Navbox
{{PerfectNavigation}}
| name  = PerfectNavigation
| title = The Perfect Tower II
| listclass = hlist
 
| group1 = Core Game
| list1 = {{Navbox|child
| group1 = Mechanics
| list1  =
* [[New Round]]
* [[Elements]]
* [[Modules]]
* [[Skills]]
* [[Tower Customization]]
 
| group2 = [[Regions]]
| list2  =
* [[Forest]]
* [[Desert]]
* [[Winter]]
* [[Underground]]
* [[Volcano]]
* [[High Mountain]]
* [[Jungle]]
* [[Metallic Ruins]]
* [[Beach]]
* [[Ocean]]
* [[Neutral]]
* [[Dark Realm]]
* [[Heaven]]
* [[Universe]]
* [[Chaos]]
}}
| group2 = [[Town]]
| list2 = {{Navbox|child
| group1 = Buildings
| list1  =
* [[Power Plant]]
* [[Mine]]
* [[Factory]]
* [[Headquarters]]
* [[Arcade]]
* [[Laboratory]]
* [[Shipyard]]
* [[Trading Post]]
* [[Workshop]]
* [[Museum]]
* [[Construction Firm]]
* [[Statue of Cubos]]
| group2 = Prestige
| list2 = [[Headquarters#Military|Military]]
}}
 
 
}}
[[Category:Regions]]
[[Category:Regions]]

Revision as of 23:51, 26 November 2020

The second region in the game, unlocked after completing wave 100 on Forest.

The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

RNG Modules:

Placeholder Text

Scripted Modules:

Placeholder Text

Town Assets

After completing wave 100, you unlock:

  • Cactus
  • Fossil
  • Sand Rocks