Desert: Difference between revisions

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The second region in the game, unlocked after completing wave 100 on [[Forest|Forest.]]
[[File:Desert.png|thumb]]
The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]].


The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.
The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.
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==Enemies==
==Enemies==
The base enemy structure consists of:
The base enemy structure consists of:
 
* Neutral enemies
*Neutral enemies
* Light enemies
*Light enemies
* Fire enemies
*Fire enemies
* Earth enemies
*Earth enemies


== Environmental Effects ==
== Environmental Effects ==
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== Modules ==
== Modules ==
 
{{See also|Modules}}
=== RNG Modules: ===
{| class='wikitable sortable'
Placeholder Text
!Type!!Name!!Unlock Condition
 
|-
=== Scripted Modules: ===
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Simple Heal'''||Wave 1
Placeholder Text
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Energy'''||Wave 1
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Energy Regeneration'''||Wave 1
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Granite Foundation'''||Wave 10
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Attack'''||Random 5%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Burst'''||Random 2%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Attack'''||Random 5%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Burst'''||Random 2%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Attack'''||Random 5%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Burst'''||Random 2%
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Resistance'''||Random 5%
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Resistance'''||Random 5%
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Resistance'''||Random 5%
|}


== Town Assets ==
== Town Assets ==
After completing wave 100, you unlock:
After completing wave 100, you unlock:
* Cactus
* Cactus
* Fossil
* Fossil
* Sand Rocks
* Sand Rocks
{{PerfectNavigation}}
{{PerfectNavigation}}
[[Category:Regions]]
[[Category:Regions]]

Revision as of 01:51, 24 February 2021

The Desert is the second region in the game, unlocked after completing wave 100 on Forest.

The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Defensive
Simple Heal Wave 1
Utility
Utility
Energy Wave 1
Utility
Utility
Energy Regeneration Wave 1
Defensive
Defensive
Granite Foundation Wave 10
Offensive
Offensive
Light Attack Random 5%
Offensive
Offensive
Light Burst Random 2%
Offensive
Offensive
Air Attack Random 5%
Offensive
Offensive
Air Burst Random 2%
Offensive
Offensive
Electricity Attack Random 5%
Offensive
Offensive
Electricity Burst Random 2%
Defensive
Defensive
Light Resistance Random 5%
Defensive
Defensive
Air Resistance Random 5%
Defensive
Defensive
Electricity Resistance Random 5%

Town Assets

After completing wave 100, you unlock:

  • Cactus
  • Fossil
  • Sand Rocks