Underground: Difference between revisions

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m Added drop chances based on workshop treasure map
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|[[File:Utility Module.png|Utility|center|30px]]||'''Transmute'''||Random 0.5%
|[[File:Utility Module.png|Utility|center|30px]]||'''Transmute'''||Random 0.5%
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|[[File:Utility Module.png|Utility|center|30px]]||'''Offensive Pack'''||Random
|[[File:Utility Module.png|Utility|center|30px]]||'''Offensive Pack'''||Random 2%
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|[[File:Utility Module.png|Utility|center|30px]]||'''Defensive Pack'''||Random
|[[File:Utility Module.png|Utility|center|30px]]||'''Defensive Pack'''||Random 2%
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Revision as of 15:07, 10 June 2021

Underground is the fourth region in the game, unlocked after completing wave 100 on Winter.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Fire enemies
  • Darkness enemies
  • Nature enemies
  • Air enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Offensive
Soul Harvesting Random 0.1%
Defensive
Defensive
Darkness Armor Random 5%
Defensive
Defensive
Air Armor Random 5%
Defensive
Defensive
Earth Armor Random 5%
Defensive
Defensive
Nature Armor Random 5%
Defensive
Defensive
Shelter Random 1%
Utility
Utility
Transmute Random 0.5%
Utility
Utility
Offensive Pack Random 2%
Utility
Utility
Defensive Pack Random 2%

Town Assets

Unknown (edit)