High Mountain: Difference between revisions
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m Added drop chances based on workshop treasure map |
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1% | ||
Revision as of 15:11, 10 June 2021

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Nature enemies
- Air enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
Unknown (edit)

