Heaven: Difference between revisions

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m Added drop chances based on workshop treasure map
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!Type!!Name!!Unlock Condition
!Type!!Name!!Unlock Condition
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random 1%
|}
|}



Revision as of 15:25, 10 June 2021

Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Electricity enemies
  • Nature enemies
  • Air enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Offensive
Light Crit Random 1%
Offensive
Offensive
Nature Crit Random 1%
Offensive
Offensive
Air Crit Random 1%
Offensive
Offensive
Electricity Crit Random 1%
Defensive
Defensive
Fire Protection Random 1%
Defensive
Defensive
Water Protection Random 1%
Defensive
Defensive
Air Protection Random 1%
Defensive
Defensive
Earth Protection Random 1%
Defensive
Defensive
Nature Protection Random 1%
Defensive
Defensive
Electricity Protection Random 1%
Defensive
Defensive
Light Protection Random 1%
Defensive
Defensive
Darkness Protection Random 1%

Town Assets

Unknown (edit)