Enemies: Difference between revisions
Add lede, enemy types, spoiler warning |
→Enemy Types: Add assassin, add stats |
||
| Line 4: | Line 4: | ||
==Enemy Types== | ==Enemy Types== | ||
===Normal=== | ===Normal=== | ||
Standard melee-range enemy. | Standard melee-range enemy. | ||
{| class="wikitable" | |||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| 100% | |||
! [[File:Health icon.png|30px]] | |||
| 100% | |||
! [[File:Speed icon.png|30px]] | |||
| 100% | |||
|} | |||
===Tank=== | |||
Melee-range. Has a higher HP, but lower damage than normal enemies. | |||
{| class="wikitable" | |||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| 50% | |||
! [[File:Health icon.png|30px]] | |||
| '''250%''' | |||
! [[File:Speed icon.png|30px]] | |||
| 100% | |||
|} | |||
===Archer=== | ===Archer=== | ||
Attacks from range. | Attacks from range. | ||
{| class="wikitable" | |||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| 90% | |||
! [[File:Health icon.png|30px]] | |||
| 90% | |||
! [[File:Speed icon.png|30px]] | |||
| 100% | |||
|} | |||
===Wizard=== | ===Wizard=== | ||
Attacks from range. | Attacks from range. Applies a slow [[debuff]] to your tower when they attack. | ||
=== | {| class="wikitable" | ||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| 90% | |||
! [[File:Health icon.png|30px]] | |||
| '''150%''' | |||
! [[File:Speed icon.png|30px]] | |||
| '''150%''' | |||
|} | |||
===Assassin=== | |||
Fast enemy that can leap towards the tower when close. | |||
{| class="wikitable" | |||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| '''200%''' | |||
! [[File:Health icon.png|30px]] | |||
| 90% | |||
! [[File:Speed icon.png|30px]] | |||
| 100% | |||
|} | |||
===Boss=== | ===Boss=== | ||
Bosses have a higher HP and attack than normal enemies, but appear less frequently. | Bosses have a higher HP and attack than normal enemies, but appear less frequently. | ||
{| class="wikitable" | |||
|- | |||
! [[File:Attack icon.png|30px]] | |||
| '''1000%''' | |||
! [[File:Health icon.png|30px]] | |||
| '''1000%''' | |||
! [[File:Speed icon.png|30px]] | |||
| '''200%''' | |||
|} | |||
==Era Powers== | ==Era Powers== | ||
Revision as of 17:15, 3 March 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 5 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
| 100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
| 50% | 250% | 100% |
Archer
Attacks from range.
| 90% | 90% | 100% |
Wizard
Attacks from range. Applies a slow debuff to your tower when they attack.
| 90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
| 200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
| 1000% | 1000% | 200% |
Era Powers
Neutral
Kills: Deals 25% additional random-element damage.
Hits: Non-neutral tower damage is reduce by 95%.
Fire
Kills: Ignores shield.
Hits: Explodes on death.
Water
Kills: Slows the tower by 250%.
Hits: 80% to reduce damage to 10% of MAX. HP.
Nature
Kills:100% Lifesteal.
Hits: +25% HP/sec. & +5% MAX. HP/sec.
Earth
Kills: Chance to stun the tower.
Hits: 55% chance to block incoming damage.
Electricity
Kills: Warp / Dash Movement.
Hits: Reflects 10% of incoming damage.
Air
Kills: Always ranged + Impetus.
Hits: Immune to stun.
Darkness
Kills: Deals 25% of current tower hp as pure damage.
Hits: Invisible until close range.
Light
Kills: Reduces resistance against all elements.
Hits: Shield that grants 1 sec. invulnerability.
Universal
Kills: +100% damage split across all elements.
Hits: 40% chance to fully heal after lethal hit.