Enemies: Difference between revisions
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===Neutral=== | ===Neutral=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Deals 25% additional random-element damage. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Non-neutral tower damage is reduce by 95%. | ||
===Fire=== | ===Fire=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Ignores shield. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Explodes on death. | ||
===Water=== | ===Water=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Slows the tower by 250%. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - 80% to reduce damage to 10% of MAX. HP. | ||
===Nature=== | ===Nature=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - 100% Lifesteal. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - +25% HP/sec. & +5% MAX. HP/sec. | ||
===Earth=== | ===Earth=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Chance to stun the tower. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - 55% chance to block incoming damage. | ||
===Electricity=== | ===Electricity=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Warp / Dash Movement. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Reflects 10% of incoming damage. | ||
===Air=== | ===Air=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Always ranged + Impetus. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Immune to stun. | ||
===Darkness=== | ===Darkness=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Deals 25% of current tower hp as pure damage. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Invisible until close range. | ||
===Light=== | ===Light=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - Reduces resistance against all elements. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - Shield that grants 1 sec. invulnerability. | ||
===Universal=== | ===Universal=== | ||
Kills | [[File:Attack icon.png|20px]] '''Kills''' - +100% damage split across all elements. | ||
Hits | [[File:Defense icon.png|20px]] '''Hits''' - 40% chance to fully heal after lethal hit. | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Revision as of 17:30, 3 March 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
| 100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
| 50% | 250% | 100% |
Archer
Attacks from range.
| 90% | 90% | 100% |
Wizard
Attacks from range. Applies a slow debuff to your tower when they attack.
| 90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
| 200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
| 1000% | 1000% | 200% |
Era Powers
Neutral
Kills - Deals 25% additional random-element damage.
Hits - Non-neutral tower damage is reduce by 95%.
Fire
Water
Kills - Slows the tower by 250%.
Hits - 80% to reduce damage to 10% of MAX. HP.
Nature
Hits - +25% HP/sec. & +5% MAX. HP/sec.
Earth
Kills - Chance to stun the tower.
Hits - 55% chance to block incoming damage.
Electricity
Hits - Reflects 10% of incoming damage.
Air
Kills - Always ranged + Impetus.
Darkness
Kills - Deals 25% of current tower hp as pure damage.
Hits - Invisible until close range.
Light
Kills - Reduces resistance against all elements.
Hits - Shield that grants 1 sec. invulnerability.