Forest: Difference between revisions
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Remove redundant info (moved to infobox), add challenges (layout needs improvement), add town asset icons |
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|impossible=3.21E15 | |impossible=3.21E15 | ||
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The '''Forest''' is the first region in the game, and is unlocked | The '''Forest''' is the first region in the game, and is unlocked from the beginning. | ||
Completing wave 100 in this region unlocks the [[Desert]] region. | |||
== | ==Challenges== | ||
== | {| class="wikitable" | ||
!Name!!Enemies!!Goals!!Rules!!Rewards | |||
|- | |||
!Level #1 | |||
| style="text-align: center;" |{{Element|Fire}} {{Element|Water}} | |||
|Reach wave 111 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 7 modules in total | |||
* Modules have to be maxed T1 or above | |||
* Modules will be set to maxed T1}} | |||
|[[File:Offensive Module.png|Offensive|30px]] '''Phoenix Bounce''' | |||
|- | |||
!Level #2 | |||
| style="text-align: center;" |{{Element|Earth}} | |||
|Reach wave 325 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 5 modules in total | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2}} | |||
| +5% resource drops per<br>completed challenge | |||
|- | |||
!Level #3 | |||
| style="text-align: center;" |{{Element|Nature}} | |||
|Reach wave 500 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 5 modules in total | |||
* No offensive modules | |||
* No utility modules | |||
* No ultimate modules | |||
* Modules have to be maxed T3 or above | |||
* Modules will be set to maxed T3}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Stab Prevention''' | |||
|- | |||
!Level #4 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}} | |||
|Reach wave 50 | |||
|{{collapsible|width=400|Rules| | |||
* Max 5 modules in total | |||
* No defensive modules | |||
* Modules have to be maxed T4 or above | |||
* Modules will be set to maxed T4}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Planned Strike''' | |||
|- | |||
!Level #5 | |||
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | |||
|Reach wave 20 | |||
|{{collapsible|width=400|Rules| | |||
* Max 6 modules in total | |||
* Max 2 offensive modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Neutral enemies are immune to anything except universal | |||
* Universal damage can only damage neutral enemies | |||
* Tower element type is considered universal instead of neutral}} | |||
|[[File:Special Module.png|Special|30px]] '''Universal''' | |||
|- | |||
!Level #6 | |||
| style="text-align: center;" |{{Element|Nature}} {{Element|Earth}} | |||
|Reach wave 60 | |||
|{{collapsible|width=400|Rules| | |||
* Max 10 modules in total | |||
* Max 4 offensive modules | |||
* Max 4 defensive modules | |||
* Max 2 ultimate modules | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Enemies have only 1% of their original health | |||
* Enemy damage is multiplied by 10}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Forest Gift''' | |||
|} | |||
==Modules== | ==Modules== | ||
| Line 59: | Line 122: | ||
== Town Assets == | == Town Assets == | ||
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |||
:[[File:Tree town asset.png|40px|Tree]] Tree | |||
:[[File:Rock town asset.png|40px|Rock]] Rock | |||
:[[File:Bush town asset.png|40px|Bush]] Bush | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Revision as of 22:19, 26 March 2021
| Forest | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 100% |
| Medium | 6,377% |
| Hard | 128,043% |
| Insane | 8.83 M% (8.83e6%) |
| Nightmare | 4.99 B% (4.99e9%) |
| Impossible | 3.21 Qa% (3.21e15%) |
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Bounce | Wave 10 | |
| Elemental Resistance | Wave 20 | |
| Multishot | Wave 30 | |
| Nature's Touch | Wave 40 | |
| Wave Resources | Wave 50 | |
| Nature Burst | Wave 60 | |
| Fire Resistance | Wave 100 | |
| Fire Attack | Random 5% | |
| Nature Attack | Random 5% | |
| Fire Burst | Random 2% | |
| Earth Burst | Random 2% | |
| Earth Resistance | Random 5% | |
| Nature Resistance | Random 5% | |
| Earth Attack | Unknown (edit) |
Town Assets
The following town assets are unlocked after completing wave 100:


