Dark Realm: Difference between revisions

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m Added drop chances based on workshop treasure map
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!Type!!Name!!Unlock Condition
!Type!!Name!!Unlock Condition
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1%
|}
|}



Revision as of 15:23, 10 June 2021

Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.

Enemies

The base enemy structure consists of:

  • Fire enemies
  • Darkness enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Offensive
Darkness Crit Random 1%
Offensive
Offensive
Fire Crit Random 1%
Offensive
Offensive
Earth Crit Random 1%
Offensive
Offensive
Water Crit Random 1%
Offensive
Offensive
Fire Subsistence Random 1%
Offensive
Offensive
Water Subsistence Random 1%
Offensive
Offensive
Earth Subsistence Random 1%
Offensive
Offensive
Air Subsistence Random 1%
Offensive
Offensive
Nature Subsistence Random 1%
Offensive
Offensive
Light Subsistence Random 1%
Offensive
Offensive
Darkness Subsistence Random 1%
Offensive
Offensive
Electricity Subsistence Random 1%

Town Assets

  • Dark House
  • Dark Tree
  • Dark Rock