Heaven: Difference between revisions
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random 1% | ||
|- | |- | ||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random 1% | ||
|} | |} | ||
Revision as of 15:25, 10 June 2021

Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Electricity enemies
- Nature enemies
- Air enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
Unknown (edit)

