Chaos: Difference between revisions
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m Added drop chances based on workshop treasure map |
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower'''||Wave 100 | |[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower'''||Wave 100 | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Focus'''||Random | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Focus'''||Random 1% | ||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Focus'''||Random 1% | |||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||''' | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||''' | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Focus'''||Random 1% | ||
|- | |- | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Focus'''||Random 1% | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Focus'''||Random | |||
|} | |} | ||
Revision as of 15:27, 10 June 2021

Chaos is the fifteenth region in the game, unlocked after completing wave 100 on Universe.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Electricity enemies
- Fire enemies
- Darkness enemies
- Nature enemies
- Air enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
- Fire Penrose triangle
- Water Penrose triangle
- Nature Penrose triangle

