Chaos: Difference between revisions

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Bobh (talk | contribs)
m Added drop chances based on workshop treasure map
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower'''||Wave 100
|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower'''||Wave 100
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Focus'''||Random 1%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Focus'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Focus'''||Random
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Focus'''||Random 1%
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Focus'''||Random
|}
|}



Revision as of 15:27, 10 June 2021

Chaos is the fifteenth region in the game, unlocked after completing wave 100 on Universe.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Electricity enemies
  • Fire enemies
  • Darkness enemies
  • Nature enemies
  • Air enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Ultimate
Ultimate
Super Tower Wave 100
Offensive
Offensive
Neutral Focus Random 1%
Offensive
Offensive
Fire Focus Random 1%
Offensive
Offensive
Water Focus Random 1%
Offensive
Offensive
Earth Focus Random 1%
Offensive
Offensive
Nature Focus Random 1%
Offensive
Offensive
Air Focus Random 1%
Offensive
Offensive
Light Focus Random 1%
Offensive
Offensive
Darkness Focus Random 1%
Offensive
Offensive
Universal Focus Random 1%
Offensive
Offensive
Electricity Focus Random 1%

Town Assets

  • Fire Penrose triangle
  • Water Penrose triangle
  • Nature Penrose triangle