Challenge Mode: Difference between revisions

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'''Import Code:'''
'''Import Code:'''
RGVzZXJ0IENoYWxsZW5nZSA1O3NwZWxsLmZpcmVzdG9ybTtzcGVsbC5saWZlbGVlY2g7Zm91bmRhdGlvbi5ncmFuaXRlO3NoZWxsLmFpcjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZXJhdGlvbg
RGVzZXJ0IENoYWxsZW5nZSA1O3NwZWxsLmZpcmVzdG9ybTtzcGVsbC5saWZlbGVlY2g7Zm91bmRhdGlvbi5ncmFuaXRlO3NoZWxsLmFpcjtlbmVyZ3kuYmFzaWM7ZW5lcmd5LnJlZ2VuZXJhdGlvbg==
'''Modules:'''
'''Modules:'''



Revision as of 23:28, 6 January 2022

Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.

Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.

If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.

Forest Challenges (Region 1):

Level #1

A SYMPHONY OF WATER AND FIRE.

Elements: (All tanks)

Goal: Reach wave 111

Challenge Rules:

  • Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1

Challenge Rewards: Phoenix Bounce

Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #2

THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?

Elements: (Tanks and Bosses)

Goal: Reach wave 325

Challenge Rules:

  • Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: +5% Resource Drops per Completed Challenge

Solution: (Courtesy to @Tortoise Box#9049):

Level #3

NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.

Elements: (Archers and Assassins)

Goal: Reach wave 500

Challenge Rules:

  • Max. 5 modules in total
  • None
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3

Challenge Rewards: Stab Prevention

Solution: (Courtesy to @Coffee#5926):

Level #4

RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.

Elements:

Goal: Reach wave 50

Challenge Rules:

  • Max. 5 modules in total
  • None
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4

Challenge Rewards: Planned Strike

Solution: (Courtesy to @DeserveVictory#3600)

Level #5

ARE THE NEUTRALS EVOLVING?

Elements:

Goal: Reach wave 20

Challenge Rules:

  • Max. 6 modules in total
  • Max. 2 Offensive Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are IMMUNE to anything except universal
  • Universal damage can ONLY damage neutral enemies
  • TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL

Challenge Rewards: Universal

Solution: (Courtesy to @Traxaner#3385):

Level #6

PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.

Elements: (All Archers)

Goal: Reach wave 60

Challenge Rules:

  • Max. 10 modules in total
  • Max. 4 Offensive Modules
  • Max. 4 Defensive Modules
  • Max. 2 Ultimate Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10

Challenge Rewards: Forest Gift

Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664):

Desert Challenges (Region 2):

Level #1

THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.

Elements: (All Wizard)

Goal: Reach wave 250

Challenge Rules:

  • Max. 10 modules in total
  • Max. 2 modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Modules start at level 0
  • Utility modules keep their original tier and level
  • Enemies don't drop XP

Challenge Rewards: + 1 per completed challenge Rewarded Retroactively. As such completion order for challenges does not matter.

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Alternate Solution (Pre-Era) (Courtesy to Dualcores):

Solution (Post-Era) (Courtesy to @Sün.chr#8775):

Level #2

SANDSTORM FROM THE ROOT.

Elements:

Goal: Reach wave 175

Challenge Rules:

  • Max 8 modules in total
  • None
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: Energy Flow

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #3

ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES...

Elements: (Assassin and Boss)

Goal: Reach wave 300

Challenge Rules:

  • Max. 6 modules in total
  • Max. 3 defensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: Headhunting

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #4

WHAT YOU GET WHEN YOU COMBINE TWO BOSSES AND THREE TANKS? THAT'S RIGHT. A HALF-BURIED CAMEL IN THE SAND.

Elements: (Tanks and Bosses)

Goal: Reach wave 400

Challenge Rules:

  • Max. 6 modules in total
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3

Challenge Rewards: Advanced Heal

Solution (Pre-Era):


Level #5

A STORM OF SPELLS AND ARROWS IS APPROACHING, STAY FIRM AND YOU WILL UNLOCK THE SECRET POWER OF THE DESERT.

Elements: (Archer, Wizard and Boss)

Goal: Reach wave 150

Challenge Rules:

  • Max. 8 modules in total
  • Max. 2 offensive modules
  • Max. 2 defensive modules
  • Max. 2 utility modules
  • Max. 2 ultimate modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4

Solution (Pre-Era):

Challenge Rewards: Sandstorm

Level #6

THOSE CACTI ARE THE REMAINS OF THE ASSASSINS TURNED INTO PLANTS BY WIZARDS...

Elements: (Assassin and Wizard)

Goal: Reach wave 25

Challenge Rules:

  • Max. 12 modules in total
  • Max. 1 offensive modules
  • None
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 0.1% of their original health
  • Enemy damage is multiplied by 100

Challenge Rewards: Desert Gift

my solution (Moszuke):