Winter: Difference between revisions
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m Broke the crit modules into individual modules |
Added winter challenges |
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| Line 14: | Line 14: | ||
Completing wave 100 in this region unlocks the [[Underground]] region. | Completing wave 100 in this region unlocks the [[Underground]] region. | ||
==Challenges== | |||
{| class="wikitable" | |||
!Name!!Enemies!!Goals!!Rules!!Rewards | |||
|- | |||
!Level #1 | |||
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | |||
|Reach wave 500 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 10 modules in total | |||
* Max 1 defensive modules | |||
* Modules have to be maxed T1 or above | |||
* Modules will be set to maxed T1 | |||
* Enemies cannot be slowed below their base movement speed | |||
* Enemies have 75% debuff resistance | |||
* Enemies have 75% stun resistance}} | |||
| +3% darkness damage per completed challenge | |||
|- | |||
!Level #2 | |||
| style="text-align: center;" |{{Element|Air}} {{Element|Water}} | |||
|Reach wave 400 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 12 modules in total | |||
* Max. 6 offensive modules | |||
* No ultimate modules | |||
* Modules have to be maxed T2 or above | |||
* Modules will be set to maxed T2 | |||
* Tower starts with 400% increased attack cooldown | |||
* Map is covered in a snowstorm}} | |||
|[[File:Defensive Module.png|Offensive|30px]] '''Snowstorm''' | |||
|- | |||
!Level #3 | |||
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | |||
|Reach wave 350 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 8 modules in total | |||
* Tower attacks per second affect enemies base movement speed on spawn | |||
* Tower attacks per second affect enemies base health regeneration on spawn | |||
* Modules have to be maxed T3 or above | |||
* Modules will be set to maxed T3}} | |||
| +1% darkness resistance per completed challenge | |||
|- | |||
!Level #4 | |||
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | |||
|Reach wave 225 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 18 modules in total | |||
* Modules have to be maxed T4 or above | |||
* Modules will be set to maxed T4 | |||
* Every unit that spawns increases the tower's attack cooldown by 0.001 seconds | |||
* Base health and damage of enemies is squared}} | |||
| +1% wave acceleration factor for wave streaming per completed challenge | |||
|- | |||
!Level #5 | |||
| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | |||
|Reach wave 200 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 10 modules in total | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Olaf!}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Mjölnir''' | |||
|- | |||
!Level #6 | |||
| style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | |||
|Reach wave 125 | |||
|{{collapsible|width=400|Rules| | |||
* Max. 8 modules in total | |||
* Modules have to be maxed T5 or above | |||
* Modules will be set to maxed T5 | |||
* Enemies gain 1% resistance per enemy on the map (additive) | |||
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}} | |||
|[[File:Defensive Module.png|Defensive|30px]] '''Winter's Gift''' | |||
|} | |||
==Modules== | ==Modules== | ||
Revision as of 18:10, 15 March 2023
| Winter | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 2,877% |
| Medium | 21,852% |
| Hard | 419,964% |
| Insane | 34.26 M% (3.426e7%) |
| Nightmare | 28.54 B% (2.854e10%) |
| Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.12% | |
| Earth Crit | Random 1% | |
| Water Crit | Random 1% | |
| Darkness Crit | Random 1% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random 1.2% | |
| Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock


