Winter: Difference between revisions

From The Perfect Tower II
Jump to navigation Jump to search
Archercatneo4 (talk | contribs)
Dbugz (talk | contribs)
m Updated module icons to use Template:Module.
Line 45: Line 45:
* Tower starts with 400% increased attack cooldown
* Tower starts with 400% increased attack cooldown
* Map is covered in a snowstorm}}
* Map is covered in a snowstorm}}
|[[File:Defensive Module.png|Offensive|30px]] '''Snowstorm'''
|{{Module|Defensive|size=30px}} '''Snowstorm'''
|-
|-
!Level #3
!Level #3
Line 79: Line 79:
* Modules will be set to maxed T5
* Modules will be set to maxed T5
* Olaf!}}
* Olaf!}}
|[[File:Ultimate Module.png|Defensive|30px]] '''Mjölnir'''
|{{Module|Ultimate|size=30px}} '''Mjölnir'''
|-
|-
!Level #6
!Level #6
Line 90: Line 90:
* Enemies gain 1% resistance per enemy on the map (additive)
* Enemies gain 1% resistance per enemy on the map (additive)
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
|[[File:Defensive Module.png|Defensive|30px]] '''Winter's Gift'''
|{{Module|Defensive|size=30px}} '''Winter's Gift'''
|}
|}


Line 99: Line 99:
!Type!!Name!!Unlock Condition
!Type!!Name!!Unlock Condition
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}}
|<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}}
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
|<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%
|<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1%
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1%
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1%
|-
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1%
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
|<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5%
|-
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%
|<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2%
|-
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%
|<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5%
|}
|}



Revision as of 23:53, 23 August 2023

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Darkness element Water element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max 1 defensive modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies cannot be slowed below their base movement speed
  • Enemies have 75% debuff resistance
  • Enemies have 75% stun resistance
+3% darkness damage per completed challenge
Level #2 Air element Water element Reach wave 400
Rules
  • Max. 12 modules in total
  • Max. 6 offensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Tower starts with 400% increased attack cooldown
  • Map is covered in a snowstorm
Defensive Module Snowstorm
Level #3 Darkness element Water element Reach wave 350
Rules
  • Max. 8 modules in total
  • Tower attacks per second affect enemies base movement speed on spawn
  • Tower attacks per second affect enemies base health regeneration on spawn
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
+1% darkness resistance per completed challenge
Level #4 Darkness element Water element Reach wave 225
Rules
  • Max. 18 modules in total
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
  • Base health and damage of enemies is squared
+1% wave acceleration factor for wave streaming per completed challenge
Level #5 Darkness element Water element Earth element Reach wave 200
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Olaf!
Ultimate Module Mjölnir
Level #6 Darkness element Nature element Water element Earth element Universal element Reach wave 125
Rules
  • Max. 8 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies gain 1% resistance per enemy on the map (additive)
  • Enemies become invulnerable to almost all damage when 100 enemies are on the map
Defensive Module Winter's Gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive Module
Basic Shield Wave Unknown (edit)
Offensive Module
Darkness Attack Random 5%
Offensive Module
Darkness Burst Random 2%
Offensive Module
Water Attack Random 5%
Offensive Module
Water Burst Random 2%
Offensive Module
Splash Random 1%
Offensive Module
Bash Random 0.12%
Offensive Module
Earth Crit Random 1%
Offensive Module
Water Crit Random 1%
Offensive Module
Darkness Crit Random 1%
Defensive Module
Darkness Resistance Random 5%
Defensive Module
Water Resistance Random 5%
Defensive Module
Boss shield Random 1.2%
Utility Module
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock