Exotic Skills: Difference between revisions

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→Statue of Cubos: Added exotic gem costs.
Dbugz (talk | contribs)
Added missing exotic gem costs.
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==Power Plant==
==Power Plant==


*'''Hibernation Mode''' - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.
*'''Hibernation Mode''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.


==Mine==
==Mine==


*'''Mineralogy''' - Provides a 0.05% chance that a mined tile turns into an exotic gem.
*'''Mineralogy''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Provides a 0.05% chance that a mined tile turns into an exotic gem.
*'''Geology''' - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.
*'''Geology''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.
*'''Battle Drills''' - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.
*'''Battle Drills''' ({{Number|10|icon=[[File:Exotic gem.png|20px]]}}) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.


==Factory==
==Factory==


*'''Machine Handling''' - Allows you to pick up machines from their machine slot via right click and place them back via left click.
*'''Machine Handling''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to pick up machines from their machine slot via right click and place them back via left click.
*'''Chemical Lumps''' - Changes the recipe for ore lumps to only use 4 dust of the previous tier.
*'''Chemical Lumps''' ({{Number|60|icon=[[File:Exotic gem.png|20px]]}}) - Changes the recipe for ore lumps to only use 4 dust of the previous tier.
*'''Battle Producers''' - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.
*'''Battle Producers''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.


==Headquarters==
==Headquarters==
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==Arcade==
==Arcade==


*'''Metallic Tokens''' - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.
*'''Spiked Tokens''' - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.
*'''Charged Tokens''' - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.


==Laboratory==
==Laboratory==


*'''Fundamentals''' - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
*'''Fundamentals''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
*'''Forces''' - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
*'''Forces''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
*'''Universal Theorem''' - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
*'''Universal Theorem''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.


==Shipyard==
==Shipyard==


*'''Armored Cargo Bay''' - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.
*'''Armored Cargo Bay''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.


==Trading Post==
==Trading Post==


* '''Bargaining''' - Increases the conversion rate by a additional 10%.
* '''Bargaining''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate by a additional 10%.
*'''Hyper Trade''' - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.)
*'''Hyper Trade''' ({{Number|75|icon=[[File:Exotic gem.png|20px]]}}) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.)
*'''Experienced Merchant''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)<sup>1.2</sup>% where "x" represents your trades. Log10(0) = 1 in this case.)
*'''Experienced Merchant''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)<sup>1.2</sup>% where "x" represents your trades. Log10(0) = 1 in this case.)


==Workshop==
==Workshop==


* '''Treasure Map''' - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region.
* '''Treasure Map''' ({{Number|1|icon=[[File:Exotic gem.png|20px]]}}) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region.


==Museum==
==Museum==


*'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones.
*'''Offshore Market''' ({{Number|60|icon=[[File:Exotic gem.png|20px]]}}) - Unlocks the Offshore Market to buy higher tier Power Stones.
*'''Ancient Potency''' ({{Number|1000|icon=[[File:Exotic gem.png|20px]]}}) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
*'''Ancient Potency''' ({{Number|1000|icon=[[File:Exotic gem.png|20px]]}}) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
*'''Artifact Replica''' ({{Number|1200|icon=[[File:Exotic gem.png|20px]]}}) - Artifacts are counted twice for "per researched artifact" effects.
*'''Artifact Replica''' ({{Number|1200|icon=[[File:Exotic gem.png|20px]]}}) - Artifacts are counted twice for "per researched artifact" effects.
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==Construction Firm==
==Construction Firm==


*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.
*'''Construction Queue''' ({{Number|20|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.
*'''Security Measures''' - Allows you to use buildings while they are being constructed.
*'''Security Measures''' ({{Number|2|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to use buildings while they are being constructed.
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.
*'''Battle Engineers''' ({{Number|10|icon=[[File:Exotic gem.png|20px]]}}) - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.


==Statue of Cubos==
==Statue of Cubos==

Revision as of 20:52, 3 January 2024

Exotic skills are powerful skills that can be acquired with exotic gems.

Power Plant

  • Hibernation Mode (50 ) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.

Mine

  • Mineralogy (5 ) - Provides a 0.05% chance that a mined tile turns into an exotic gem.
  • Geology (25 ) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.
  • Battle Drills (10 ) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.

Factory

  • Machine Handling (5 ) - Allows you to pick up machines from their machine slot via right click and place them back via left click.
  • Chemical Lumps (60 ) - Changes the recipe for ore lumps to only use 4 dust of the previous tier.
  • Battle Producers (25 ) - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.

Headquarters

None.

Arcade

  • Metallic Tokens (15 ) - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.
  • Spiked Tokens (25 ) - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.
  • Charged Tokens (50 ) - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.

Laboratory

  • Fundamentals (500 ) - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
  • Forces (500 ) - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
  • Universal Theorem (500 ) - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.

Shipyard

  • Armored Cargo Bay (35 ) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.

Trading Post

  • Bargaining (35 ) - Increases the conversion rate by a additional 10%.
  • Hyper Trade (75 ) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.)
  • Experienced Merchant (5 ) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)1.2% where "x" represents your trades. Log10(0) = 1 in this case.)

Workshop

  • Treasure Map (1 ) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region.

Museum

  • Offshore Market (60 ) - Unlocks the Offshore Market to buy higher tier Power Stones.
  • Ancient Potency (1,000 ) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
  • Artifact Replica (1,200 ) - Artifacts are counted twice for "per researched artifact" effects.

Construction Firm

  • Construction Queue (20 ) - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.
  • Security Measures (2 ) - Allows you to use buildings while they are being constructed.
  • Battle Engineers (10 ) - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.

Statue of Cubos

  • Eternal Conflict (250 ) - Refighting Bosses rewards you with 1/10th (rounded down) of the original Exotic Gem reward after winning the fight.
  • Cyanotypes (1,500 ) - Allows you to take one additional boss module into boss fights.