Elements: Difference between revisions

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The difficulty of the regions increases elemental factors. (% * factor)
The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor)
{| class="wikitable"
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
{| class="wikitable" style="text-align:center;"
|+
|+
!
!Difficulty
!
!Factor
!
!
|-
|-
|
|Easy
|
|1
|
|
|-
|-
|
|Medium
|
|1.5
|
|
|-
|-
|
|Hard
|
|2
|
|-
|
|Insane
|3
|-
|Nightmare
|4
|-
|Impossible
|8
|}
|}

Revision as of 17:57, 17 November 2019

Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.

A list of the elements and their behavior towards other elements can be found in the following table.

Neutral Fire Water Earth Air Light Darkness Nature Electricity Universal
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor) For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8