Forest: Difference between revisions
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Adding more to ze layout |
perfectNavigation added |
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{{Navbox | |||
| name = PerfectNavigation | |||
| title = The Perfect Tower II | |||
| listclass = hlist | |||
| group1 = Core Game | |||
| list1 = {{Navbox|child | |||
| group1 = Mechanics | |||
| list1 = | |||
* [[New Round]] | |||
* [[Elements]] | |||
* [[Modules]] | |||
* [[Skills]] | |||
* [[Tower Customization]] | |||
| group2 = [[Regions]] | |||
| list2 = | |||
* [[Forest]] | |||
* [[Desert]] | |||
* [[Winter]] | |||
* [[Underground]] | |||
* [[Volcano]] | |||
* [[High Mountain]] | |||
* [[Jungle]] | |||
* [[Metallic Ruins]] | |||
* [[Beach]] | |||
* [[Ocean]] | |||
* [[Neutral]] | |||
* [[Dark Realm]] | |||
* [[Heaven]] | |||
* [[Universe]] | |||
* [[Chaos]] | |||
}} | |||
| group2 = [[Town]] | |||
| list2 = {{Navbox|child | |||
| group1 = Buildings | |||
| list1 = | |||
* [[Power Plant]] | |||
* [[Mine]] | |||
* [[Factory]] | |||
* [[Headquaters]] | |||
* [[Arcade]] | |||
* [[Laboratory]] | |||
* [[Shipyard]] | |||
* [[Trading Post]] | |||
* [[Workshop]] | |||
* [[Museum]] | |||
* [[Construction Firm]] | |||
* [[Statue of Cubos]] | |||
| group2 = Prestige | |||
| list2 = [[Headquaters#Military|Military]] | |||
}} | |||
}} | |||
Revision as of 10:49, 4 May 2020
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Fire enemies
- Nature enemies
- Earth enemies
Environmental Effects
This area has no environmental effects.
Modules
RNG Modules:
- Placeholder Text
Scripted Modules:
- Modules [Wave: Placeholder Text]
Town Assets
After completing wave 100, you unlock:
- Small tree
- Small rocks
- Small shrub
Easter Eggs
This section currently has no easter eggs.
- South text