Desert: Difference between revisions
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The second region in the game, unlocked after completing wave 100 on [[Forest | [[File:Desert.png|thumb]] | ||
The '''Desert''' is the second region in the game, unlocked after completing wave 100 on [[Forest]]. | |||
The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from. | The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from. | ||
| Line 5: | Line 6: | ||
==Enemies== | ==Enemies== | ||
The base enemy structure consists of: | The base enemy structure consists of: | ||
* Neutral enemies | |||
*Neutral enemies | * Light enemies | ||
*Light enemies | * Fire enemies | ||
*Fire enemies | * Earth enemies | ||
*Earth enemies | |||
== Environmental Effects == | == Environmental Effects == | ||
| Line 15: | Line 15: | ||
== Modules == | == Modules == | ||
{{See also|Modules}} | |||
= | {| class='wikitable sortable' | ||
!Type!!Name!!Unlock Condition | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Simple Heal'''||Wave 1 | |||
|- | |||
|[[File:Utility Module.png|Utility|center|30px]]||'''Energy'''||Wave 1 | |||
|- | |||
|[[File:Utility Module.png|Utility|center|30px]]||'''Energy Regeneration'''||Wave 1 | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Granite Foundation'''||Wave 10 | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Attack'''||Random 5% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Burst'''||Random 2% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Attack'''||Random 5% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Burst'''||Random 2% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Attack'''||Random 5% | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Burst'''||Random 2% | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Resistance'''||Random 5% | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Resistance'''||Random 5% | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Resistance'''||Random 5% | |||
|} | |||
== Town Assets == | == Town Assets == | ||
After completing wave 100, you unlock: | After completing wave 100, you unlock: | ||
* Cactus | * Cactus | ||
* Fossil | * Fossil | ||
* Sand Rocks | * Sand Rocks | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] | ||
Revision as of 01:51, 24 February 2021

The Desert is the second region in the game, unlocked after completing wave 100 on Forest.
The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Fire enemies
- Earth enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
After completing wave 100, you unlock:
- Cactus
- Fossil
- Sand Rocks


