Heaven: Difference between revisions
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[[File:Heaven.png|thumb]] | |||
'''Heaven''' is the thirteenth region in the game, unlocked after completing wave 100 on [[Dark Realm]]. | |||
==Enemies== | |||
The base enemy structure consists of: | |||
* Neutral enemies | |||
* Light enemies | |||
* Electricity enemies | |||
* Nature enemies | |||
* Air enemies | |||
* Universal enemies | |||
==Environmental Effects== | |||
This area has no environmental effects. | |||
==Modules== | |||
{{See also|Modules}} | |||
{| class='wikitable sortable' | |||
!Type!!Name!!Unlock Condition | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random | |||
|- | |||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random | |||
|- | |||
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random | |||
|} | |||
==Town Assets== | |||
{{Unknown}} | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Regions]] | [[Category:Regions]] | ||
Revision as of 02:46, 24 February 2021

Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Electricity enemies
- Nature enemies
- Air enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Town Assets
Unknown (edit)

