Enemies: Difference between revisions

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Added all era powers.
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classes, bonis
classes, bonis


==  SPOILER: Era powers: ==
===== Neutral =====
Kills: Deals 25% additional random-element damage.
Hits: Non-neutral tower damage is reduce by 95%.
===== Fire =====
Kills: Ignores shield.
Hits: Explodes on death.
===== Water =====
Kills: Slows the tower by 250%
Hits: 80% to reduce damage to 10% of MAX. HP.
===== Nature =====
Kills:100% Lifesteal.
Hits: +25% HP/sec. & +5% MAX. HP/sec.
===== Earth =====
Kills: Chance to stun the tower.
Hits: 55% chance to block incoming damage.
===== Electricity =====
Kills: Warp / Dash Movement.
Hits: Reflects 10% of incoming damage.
===== Air =====
Kills: Always ranged + Impetus.
Hits: Immune to stun.
===== Darkness =====
Kills: Deals 25% of current tower hp as pure damage.
Hits: Invisible until close range.
===== Light =====
Kills: Reduces resistance against all elements.
Hits: Shield that grants 1 sec. invulnerability.
===== Universal =====
Kills: +100% damage split across all elements.
Hits: 40% chance to fully heal after lethal hit.


SPOILER:
Era powers


{{PerfectNavigation}}
{{PerfectNavigation}}

Revision as of 15:26, 25 February 2021

normal facts about enemies

classes, bonis

SPOILER: Era powers:

Neutral

Kills: Deals 25% additional random-element damage.

Hits: Non-neutral tower damage is reduce by 95%.

Fire

Kills: Ignores shield.

Hits: Explodes on death.

Water

Kills: Slows the tower by 250%

Hits: 80% to reduce damage to 10% of MAX. HP.

Nature

Kills:100% Lifesteal.

Hits: +25% HP/sec. & +5% MAX. HP/sec.

Earth

Kills: Chance to stun the tower.

Hits: 55% chance to block incoming damage.

Electricity

Kills: Warp / Dash Movement.

Hits: Reflects 10% of incoming damage.

Air

Kills: Always ranged + Impetus.

Hits: Immune to stun.

Darkness

Kills: Deals 25% of current tower hp as pure damage.

Hits: Invisible until close range.

Light

Kills: Reduces resistance against all elements.

Hits: Shield that grants 1 sec. invulnerability.

Universal

Kills: +100% damage split across all elements.

Hits: 40% chance to fully heal after lethal hit.