Elements: Difference between revisions

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Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.
Every [[Enemies|enemy]], every [[Modules|module]] and every attack has a specific '''element'''. Elements can be strong or weak against certain other elements.
 
==Strengths & Weaknesses==
A list of the elements and their effectiveness against other elements can be found in the following table.


A list of the elements and their behavior towards other elements can be found in the following table.
{| class="wikitable" style="text-align:center; background-color:#fff"
{| class="wikitable" style="text-align:center; background-color:#fff"
! width="80px" |Defender→<br>Attacker↴
! width="80px" |Defender→<br>Attacker↴
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| style="background-color:#00c853;" |200%
| style="background-color:#00c853;" |200%
|}
|}
The difficulty of the region increases elemental effects by a factor. (% ^ factor)


For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878
==Difficulty Bonus==
During [[Tower Testing]], higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:
 
{{Math|(''Eff'' / 100)<sup>''Fac''</sup> × 100}}
 
Where:
* {{Math|''Eff''}} is the base effectiveness, as a percentage, found in the table above.
* {{Math|''Fac''}} is the difficulty factor, found in the table below.
 
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 &#61; ~0.0015%}} damage.
 
On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take {{Math|(200 / 100)<sup>8</sup> × 100 &#61; 25,600%}} damage.
 
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+
|+

Revision as of 01:55, 28 February 2021

Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.

Strengths & Weaknesses

A list of the elements and their effectiveness against other elements can be found in the following table.

Defender→
Attacker↴
Neutral
Fire
Water
Earth
Air
Light
Darkness
Nature
Electricity
Universal
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Fire 100% 50% 25% 100% 100% 100% 100% 200% 100% 25%
Water 100% 200% 50% 100% 100% 100% 100% 100% 25% 25%
Earth 100% 100% 100% 50% 100% 100% 100% 25% 200% 25%
Air 100% 100% 100% 100% 50% 200% 25% 100% 100% 25%
Light 100% 100% 100% 100% 25% 50% 200% 100% 100% 25%
Darkness 100% 100% 100% 100% 200% 25% 50% 100% 100% 25%
Nature 100% 25% 100% 200% 100% 100% 100% 50% 100% 25%
Electricity 100% 100% 200% 25% 100% 100% 100% 100% 50% 25%
Universal 100% 100% 100% 100% 100% 100% 100% 100% 100% 200%

Difficulty Bonus

During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:

(Eff / 100)Fac × 100

Where:

  • Eff is the base effectiveness, as a percentage, found in the table above.
  • Fac is the difficulty factor, found in the table below.

For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.

On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.

Difficulty Factor
Easy 1
Medium 1.5
Hard 2
Insane 3
Nightmare 4
Impossible 8

Legend

In the New Round window, the elements of the selected region are shown like so

Element colors labeled