Winter

From The Perfect Tower II
Revision as of 15:05, 10 June 2021 by Bobh (talk | contribs) (→Modules: Added and changed drop chances based on workshop treasure map)
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Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Darkness enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Offensive
Darkness Attack Random 5%
Offensive
Offensive
Darkness Burst Random 2%
Offensive
Offensive
Water Attack Random 5%
Offensive
Offensive
Water Burst Random 2%
Offensive
Offensive
Splash Random 1%
Offensive
Offensive
Bash Random 0.12%
Defensive
Defensive
Darkness Resistance Random 5%
Defensive
Defensive
Water Resistance Random 5%
Defensive
Defensive
Boss shield Random 1.2%
Utility
Utility
Moon Energy Random 5%

Town Assets

Unknown (edit)