Enemies

From The Perfect Tower II
Revision as of 17:30, 3 March 2021 by Lmnt0 (talk | contribs) (→Era Powers: Add icons)
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Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

100% 100% 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

50% 250% 100%

Archer

Attacks from range.

90% 90% 100%

Wizard

Attacks from range. Applies a slow debuff to your tower when they attack.

90% 150% 150%

Assassin

Fast enemy that can leap towards the tower when close.

200% 90% 100%

Boss

Bosses have a higher HP and attack than normal enemies, but appear less frequently.

1000% 1000% 200%

Era Powers

Warning: This section contains spoilers about Era content.

Neutral

Kills - Deals 25% additional random-element damage.

Hits - Non-neutral tower damage is reduce by 95%.

Fire

Kills - Ignores shield.

Hits - Explodes on death.

Water

Kills - Slows the tower by 250%.

Hits - 80% to reduce damage to 10% of MAX. HP.

Nature

Kills - 100% Lifesteal.

Hits - +25% HP/sec. & +5% MAX. HP/sec.

Earth

Kills - Chance to stun the tower.

Hits - 55% chance to block incoming damage.

Electricity

Kills - Warp / Dash Movement.

Hits - Reflects 10% of incoming damage.

Air

Kills - Always ranged + Impetus.

Hits - Immune to stun.

Darkness

Kills - Deals 25% of current tower hp as pure damage.

Hits - Invisible until close range.

Light

Kills - Reduces resistance against all elements.

Hits - Shield that grants 1 sec. invulnerability.

Universal

Kills - +100% damage split across all elements.

Hits - 40% chance to fully heal after lethal hit.