Template:Module row
One row of a module table. The game supplies the category, name, whether the module is active, the description and the tags, and they update with every game version. The wiki supplies what the game's data doesn't contain: where and how the module unlocks, and the upgrade formula.
Put the rows inside a table that has the matching header row, as on Modules:
{| class="wikitable sortable mw-collapsible"
!Type!!Name!!Active!!Unlock Location!!Unlock Condition
!Description
!Tags
!Tier Upgrade Formula
{{Module row|id=burst.fire
|location=R02: [[Desert]]
|condition=Wave 20
|chance=20%
|formula=Tier 1: 5000
}}
|}
Values in the description
Some descriptions contain values the game fills in while you play. The wiki shows them in brackets, such as "Provides the tower a [chance] chance". A parameter with that name puts the value in: chance=20% shows "Provides the tower a 20% chance".
Infinity modules
With layout=infinity the row has the columns of the Infinity table: Type, Name, Max. tier, Active, Grid location, Grid coordinates, Unlock cost, Description, Tags and Upgrade formula.
Region pages
With layout=region the row has the columns of the module table on a region's page: Type, Name and Unlock condition.
{| class="wikitable sortable"
!Type!!Name!!Unlock Condition
{{Module row|id=attack.bounce|layout=region|condition=Wave 10}}
|}
A module id the game doesn't have shows "Unknown module" and puts the page in Category:Pages with unknown modules. Ids are in the module database; names work too.
One row of a module table: game facts from the game's data, unlock and formula from the wiki.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Module id | id | The module's id, as in the module database
| String | required |
| Unlock location | location | Where the module unlocks
| Content | suggested |
| Unlock condition | condition | How the module unlocks
| Content | suggested |
| Upgrade formula | formula | How the module's effect grows with its tier | Content | suggested |
| Note | note | The wiki's own note, shown under the game's description | Content | optional |
| Layout | layout | infinity for the columns of the Infinity table, region for the module table on a region's page
| String | optional |
| Max. tier (Infinity) | maxtier | Shown instead of the game's max tier
| String | optional |
| Grid location (Infinity) | gridlocation | no description | Content | optional |
| Grid coordinates (Infinity) | gridcoordinates | no description
| Content | optional |
| Unlock cost (Infinity) | unlockcost | no description | Content | optional |